vsh_dr_bank_v1 and vsh_dr_forest_b7 exploits

  1. vsh_dr_bank_v1 and vsh_dr_forest_b7 exploits

    #14824
    Bank:
    Players are able to find the wrench in spectate mode. Not sure if it was ment to be exploited or not.




    Forest:
    Two quick videos on exploiting a trap. Once you are up there, you are safe from motivator and unless you drop down and die, you can sit up there forever.


  2. Re: vsh_dr_bank_v1 and vsh_dr_forest_b7 exploits

    #14847
    Whitepaw wrote View original post
    Bank:
    Players are able to find the wrench in spectate mode. Not sure if it was ment to be exploited or not.

    Are spectators able to activate the door the opens when you find the wrench? Or only see it when spectating?

    Edit: I don't believe that spectators can activate the trigger, but I've added some plugin logic to prevent them from seeing the wrench.



    Whitepaw wrote View original post
    Forest:
    Two quick videos on exploiting a trap. Once you are up there, you are safe from motivator and unless you drop down and die, you can sit up there forever.


    I've hopefully fixed this. Thanks!
  3. Re: vsh_dr_bank_v1 and vsh_dr_forest_b7 exploits

    #15635
    Just thought I'd let you know that I have fixed the crash issue and updated dr_bank to V2 - http://tf2.gamebanana.com/maps/182962

    Regarding the ghosting issue though, I did try to see if I could make the wrench prop invisible up until the moment the winning door was opened, but unfortunately that didn't work out.

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