Boss Rotation

  1. Re: Boss Rotation

    #14268
    Changes:

    • Added a few new bosses:

      • Blutarch Mann (Set 2)
      • Redmond Mann (Set 2)
      • Blutarch & Redmond Duo (Set 5)
      • Femscout (Set 6)
      • Femsniper (Set 2)
      • Femsniper & CBS Duo (Set 7)
      • The Blitzkrieg (Set 7)
      • Hatsune Miku (Set 2)
      • Human Sentry Buster (Set 4)
      • Master Yi (Set 6)
      • Naruto (Set 6)
      • Abstract Spy (Set 1)
      • Thi Barrett (Set 2)
      • Volibear (Set 3)
      • Zer0 (Set 5)

    • Fixed Manny having an excessive damage bonus on his revolver.
    • Hopefully fixed Boss team swap shield exploit.
    • Fixed bosses highfiving/flipping each other.
    • Randomized boss sets again.


    For the complete list of which bosses are in which set, check the OP of this thread.
  2. Re: Boss Rotation

    #14318
    Remember when you're the Blitzkrieg, use your weighdown (crouch + look down) to reset your gravity as when you rage, your gravity is lowered to be able to float around the map to deliver a massive rocket barrage to your enemies! Additionally, you can use your teleport skills to escape an ambush.

    Hopefully by the time i release BETA 2 of him, he will have more features and abilities, including the ability to "level up" to give players a little more challenge.

    If you want to tweak his weapon configurations to adjust his difficulty level, see this post

    I appreciate you guys for testing my boss and adding my other bosses too!
  3. Re: Boss Rotation

    #14397
    I updated Blitzkrieg to 1.62 which adds a timer for his gravity (and death effect weapons)

    Also, amount of ammo can be set for the rage (minimum 180) and death effect (minimum 360) weapons.

    Rockets will deal more damage to buildings as again, this boss is designed without player/sentry stuns in mind.

    http://shadow93.info/tf2/TF2%20Bosses/Blitzkrieg/Blitzkrieg_danmakumedic.7z

    See main post for changes:
    https://forums.alliedmods.net/showpost.php?p=2199212&postcount=1

    As always, i will need feedback as i am making adjustments for the Rocket Hell concept.
  4. Re: Boss Rotation

    #14436
    ♢Femscout is a bit over powered (a lot of people have said.) It's movement speed needs a reduction is all
    ♢Pheonix Wright's rage should be changed back to what it was before. It's just a crash bandicoot clone with more dmg now
  5. Re: Boss Rotation

    #14467
    Cube wrote View original post
    ♢Femscout is a bit over powered (a lot of people have said.) It's movement speed needs a reduction is all


    If you melee hit Femscout while she is holding the Baby Face's Blaster or the Pretty Boy's Pocket Pistol, you deal 200% additional damage to her than with a ranged weapon. Same reason why her health formula is much lower than Aya (450 vs 480).

    Just reduce her speed from 800 to 400. I originally designed her as an anti-BFB scout boss hence her speed.
  6. Re: Boss Rotation

    #14468
    SHADoW NiNE TR3S wrote View original post
    I updated Blitzkrieg to 1.62 which adds a timer for his gravity (and death effect weapons)

    Also, amount of ammo can be set for the rage (minimum 180) and death effect (minimum 360) weapons.

    Rockets will deal more damage to buildings as again, this boss is designed without player/sentry stuns in mind.

    http://shadow93.info/tf2/TF2%20Bosses/Blitzkrieg/Blitzkrieg_danmakumedic.7z

    See main post for changes:
    https://forums.alliedmods.net/showpost.php?p=2199212&postcount=1

    As always, i will need feedback as i am making adjustments for the Rocket Hell concept.
  7. Re: Boss Rotation

    #14543
    Updated to BETA 1.63 for Blitzkrieg. Merged abilities which is now 2 abilities instead of the former 4. You can get his update from my bosses thread or his main thread.

    On second thought, anyone here good with rigging models? trying to find someone who is willing to rig a few models for the next few bosses i have planned.

    It's funny how when they fight my human sentry buster boss, they seem to forget about his weakness. I'm sure most of you know his weakness by now  ;D
  8. Re: Boss Rotation

    #14546
    Changes:

    • Updated the following bosses to their latest versions:

      • Blitzkrieg
      • Femscout
      • Hatsune Miku

    • Hopefully fixed Human Sentry Buster's music looping.
    • Decreased the volume of Cyclops's sounds.
  9. Re: Boss Rotation

    #14558
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Why does fem scout get 32 ammo for scatter


    When she rages, does she get a Baby Face's Blaster or a stock Scattergun? Will need to know in case there's some weapon restriction i don't know about (i know some servers ban the BFB).

    When I tested her before releasing her update (and i just had a look at her a few mins ago to replicate this), she gets the Baby Face's Blaster with 6 bullets on-clip and 6 extra bullets for ammo:

    Forum post image

  10. Re: Boss Rotation

    #14570
    Oh look who came to obliterate everyone in FF2.

    Forum post image

    Yes him, Major Crits.

    Feel Mann enough? Ya can't cry OP if that's the case (because the real deal in MVM is much more powerful than this).

    His rocket launcher fires pure crockets (but the damage penalty is set to -97% for balance reasons). His rage is the hidden uber the bots use in MvM.

    He has no melee, but his rocket launcher has infinite ammo. Also lacks super jump and cannot stun players/sentries.

    His move speed is identical to his speed in MvM, so he is a slow-moving boss hence his HUGE HP formula.

    He can be found in my bosses thread IF ya'll Mann enough for him!
  11. Re: Boss Rotation

    #14571
    One thing about Sargent crits is pyros, cause they will just spam their airblast
  12. Re: Boss Rotation

    #14582
    yeah i was thnking the same thing. if you get a few pyros near a dispensor then they could just airblast him and the rockets back.

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