Tf2's Mann Vs Machine Update

  1. Tf2's Mann Vs Machine Update

    #1382
    -When: Releasing On August 15th (Wednesday)
    -What: Co-op mode against robot versions of the TF2 mercenaries. Stop them from dropping a bomb into the Mann Co building. Upgrade your weapons and stuff in between waves.

    http://www.teamfortress.com/mvm/



    Just like in the pyromania update, they'll be releasing more info each day until wednesday.

    Day 1: http://www.teamfortress.com/mvm/machines/
    Day 2: http://www.teamfortress.com/mvm/mercs/

    Lookie lookie what I found:
    Forum post image

    Discuss.
  2. Re: Tf2's Mann Vs Machine Update

    #1384
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!! THEY'RE COMING TO STEAL AMERICAN JOBS!
  3. Re: Tf2's Mann Vs Machine Update

    #1385
    jay50jay wrote View original post
    AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH!! THEY'RE COMING TO STEAL AMERICAN JOBS!

    But you can't steal something that DOESN'T EXIST.
  4. Re: Tf2's Mann Vs Machine Update

    #1392
    dont think there will even be dedicated servers for this mode, since only 6 people can play.

    OPEN THE WINDOW GET ON THE FLOOR EVERYBODY WALK THE TO-BOR
  5. Re: Tf2's Mann Vs Machine Update

    #1396
    Given that MvM will really only be 6 players vs bots, is it worth running a server specifically for it? 6 slots doesn't seem like it would be enough for our community, and we don't have the resources to setup more than one server. Additionally, it seems like most people would be joining MvM games through the lobby system.
  6. Re: Tf2's Mann Vs Machine Update

    #1398
    i like how it's represented in the canon as not just a battle for mann co, but as a battle for keeping thier jobs.

    and that the robots are powered by cash.
    blow the bots up, recieve lods o emone!
  7. Re: Tf2's Mann Vs Machine Update

    #1407
    VoiDeD wrote View original post
    Given that MvM will really only be 6 players vs bots, is it worth running a server specifically for it? 6 slots doesn't seem like it would be enough for our community, and we don't have the resources to setup more than one server. Additionally, it seems like most people would be joining MvM games through the lobby system.


    Yeah, not to mention it would be broken the first couple weeks because 6 donators would use their reserved slots to get in and no one else would have access.
  8. Re: Tf2's Mann Vs Machine Update

    #1408
    >Admins kicking all the donors
  9. Re: Tf2's Mann Vs Machine Update

    #1412
    Six players eh? Well forget about it. Unless they're doing something like allowing 20 people in the server and every 6 people takes turns (which I doubt) theres no real point in making a dedicated server for this.

    So will there even be a randomizer hell? Or whats the story with that?
  10. Re: Tf2's Mann Vs Machine Update

    #1413
    Shae wrote View original post
    Six players eh? Well forget about it. Unless they're doing something like allowing 20 people in the server and every 6 people takes turns (which I doubt) theres no real point in making a dedicated server for this.

    So will there even be a randomizer hell? Or whats the story with that?


    If Kong King Hell goes the way of Stock Hell (always being empty), then I'll most likely place a Randomizer Hell in it's place. Right now though, KKH still gets some players, so nothing is changing just yet.

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