Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #13654
    VoiDeD wrote View original post

    {
    "classname" "func_button"
    "hammerid" "6282032"
    "OnDamaged" "servercommand,Command,sm_noclip 19216811,0,-1"
    }


    :|
    Forum post image

    Updated trade_minecraft_hans_a21 to trade_minecraft_hans_v36_sxh.
    Added pkmn_ecruteakcity_v1 to the rotation.


    I decompiled the map and found this http://calciumgaming.net/utils/ul/img/2014-08-03_11-52-32.jpg IDK if the infinite ammo plugin you have is a custom one for SXH, but you might want to remove this too if you haven't already.
  2. Re: Map Rotation / Map Suggestions

    #13765
    http://tf2.gamebanana.com/maps/180293 I've heard some people were interested in gm_bigcity, so I guess I'll suggest this one. It's tf_bigcity, and is basically what you'd expect; it's bigcity. Everything was changed around so that it would work with TF2, but I'm not quite sure if it'll properly work on the servers.
  3. Re: Map Rotation / Map Suggestions

    #13773
    Punishment_Fatal wrote View original post


    Quoted text
    Fixed all errors map.


    There are massive texture errors in his screen shots (not sure if this is still a problem since it was updated 2 months later).

    Quoted text
    Removed all func_button on the map.


    Or he could have not been lazy and made them trigger on hit.

    Quoted text
    More cringe inducing stuff


    Tell you what, if enough people want this map in TF2 I will port it myself and do it right. I still have to finish fixing koth_garbage_day for someone else, but after that I can work on this.
  4. Re: Map Rotation / Map Suggestions

    #13859
    Calcium wrote View original post
    Tell you what, if enough people want this map in TF2 I will port it myself and do it right. I still have to finish fixing koth_garbage_day for someone else, but after that I can work on this.

    PLEASE, make sure that you use the original textures, I hate ports that use tf2 textures so much.
  5. Re: Map Rotation / Map Suggestions

    #13862
    Updated trade_minecraft_neon_v82 to trade_minecraft_neon_v112.

    I'm sure there's something to be said about having 112 revisions of a map.
  6. Re: Map Rotation / Map Suggestions

    #13864
    VoiDeD wrote View original post
    I'm sure there's something to be said about having 112 revisions of a map.

    Maybe the mapmaker makes a new "version" everytime he makes a minor edit, and most of the versions aren't released since they're too minor to make a significant difference?
  7. Re: Map Rotation / Map Suggestions

    #13865
    Punishment_Fatal wrote View original post
    Maybe the mapmaker makes a new "version" everytime he makes a minor edit, and most of the versions aren't released since they're too minor to make a significant difference?

    Yeah, some of the versions weren't released. It updated v89 to v109. He also does make minor edits each update, some can be theme changes.
  8. Re: Map Rotation / Map Suggestions

    #13908
    111112oo wrote View original post
    https://www.dropbox.com/s/3t5xs45clwzitmz/trade_hyrule_oot3d_alpha_4.rar?dl=0
    This is an awesome map of LOZ:OOT3D, It contains Hyrule Field, Hyrule market, some castles there, tons of houses to go into and much more. Amazing map.

    I thought the map-maker said that he wasn't going to release it publicly until later...?

    Edit: Nevermind, seems like the map-maker allowed people to download it from a server and then go from there (which I don't understand why he didn't just make another link, but whatever).

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