Saxton Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #12659
    It's like West but with trees.
    Get more dispensers and stock snipers on duty.
    I like it because I can climb up the trees as sniper and make the boss glow constantly.
  2. Re: Map Rotation / Map Suggestions

    #12660
    thats the only reason u like it
    west is good but this map has to many trees and make it hard to find hale and even with the glow u will hit the ground or a tree
  3. Re: Map Rotation / Map Suggestions

    #13382
    BoBoBo-Bo Bo-BoBoBo wrote View original post


    YESYESYESYESYESYESWHYTHEFUCKISTHISNOTONTHEROTATIONYET.

    Seriously though, map is a bit on the smaller side as far as VSH goes, plus the whole flashing lights thing might give people a headache (also trigger warning for people with epilepsy). But that aside it has potential as a VSH map.
  4. Re: Map Rotation / Map Suggestions

    #13383
    Added vsh_pineyard_final to the rotation.

    Calcium wrote View original post
    But that aside it has potential as a VSH map.

    That's a pretty big thing to just push aside.
  5. Re: Map Rotation / Map Suggestions

    #13384
    VoiDeD wrote View original post
    Added vsh_pineyard_final to the rotation.
    That's a pretty big thing to just push aside.


    It was sarcasm, I probably should have made that more clear :P
  6. Re: Map Rotation / Map Suggestions

    #13544
    Punishment_Fatal wrote View original post
    http://tf2.gamebanana.com/maps/182099 OMG SNOW. But seriously, it looks pretty balanced for Hale and fighters to fight against each other. Several ledges for goombas and open areas for not being able to hide as easily.


    Agreed, map looks really good. Especially if players/hale are able to get on the buildings.
  7. Re: Map Rotation / Map Suggestions

    #13672
    Added vsh_oilrig_v18 to the rotation.
    Added vsh_partyisland_v7 back into the rotation. I've disabled all the negative random event stuff this map used to have.

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