Crash Bandicoot bug

  1. Crash Bandicoot bug

    #12723
    So... On that new map Crash Bandicoot V4, there's a spot in the spawn where you can stand and wait for the motivator to pass.

    http://steamcommunity.com/sharedfiles/filedetails/?id=263326921
    http://steamcommunity.com/sharedfiles/filedetails/?id=263323050
    http://steamcommunity.com/sharedfiles/filedetails/?id=263323097

    I've seen people dying on the first few jumps after doing this, which is better than going afk, but this should probably get looked at.
  2. Re: Crash Bandicoot bug

    #12725
    Welcome to the forums...

    There is a map timer for a reason. But yeah thanks for noticing that exploit. I don't think we need to worry though.
  3. Re: Crash Bandicoot bug

    #12741
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    Baysick it says in the rules don't get be hide motivator


    Umm, Didn't I just say this?...

    Baysick wrote View original post
    Welcome to the forums...

    There is a map timer for a reason. But yeah thanks for noticing that exploit. I don't think we need to worry though.


    They can break the rules sure... They are also passively dealt with.

    Shaddeth wrote View original post
    I've seen people dying on the first few jumps after doing this, which is better than going afk, but this should probably get looked at.
  4. Re: Crash Bandicoot bug

    #12749
    Hi! :) Not much of an introduction, sorry.

    I know I said I've noticed them dying on the first few traps, or just somewhere in "Part 1" of the map, but that was mainly because they failed the jumps. I don't think there was anything that passively killed them aside from their own mistakes- unless there's some really slow auto killer going that I missed.
  5. Re: Crash Bandicoot bug

    #12795
    Sorry about the delay, been busy reconfiguring my local network over the past few days, but this has been fixed now. Thanks for reporting it!
  6. Re: Crash Bandicoot bug

    #12809
    VoiDeD wrote View original post
    Sorry about the delay, been busy reconfiguring my local network over the past few days, but this has been fixed now. Thanks for reporting it!
    Nope, still not fixed. People are still getting behind the motivator.

    Edit: Now it's fixed.
  7. Re: Crash Bandicoot bug

    #12810
    Whoops. Totally did fix it, just forgot to upload the plugin to the correct server. Fixed fo-rizzles now, tested it and everything.

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