Saxton Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #11825
    crab wrote View original post
    vsh maps, from what I remember, are supposed to only have small ammo and health kits.


    That's a feature of the original VSH plugin that we removed a long time ago. That said, the maps appear to be identical to me, so I'll go with removing the koth version.

    Removed koth_lakeside_final from rotation.
  2. Re: Map Rotation / Map Suggestions

    #11849
    EDIT: There's also an update for sunset saloon that I suggested in Randomizer hell.
    EDIT2: just realized there's 2 places that hale might not be able to reach removed suggestion.
  3. Re: Map Rotation / Map Suggestions

    #11921
    Whoops, turns out I accidentally added vsh_roadway_v1 to the rotation of the DR server, rather than VSH. That's been fixed now. :S
  4. Re: Map Rotation / Map Suggestions

    #12121
    VoiDeD wrote View original post
    We've playtested that before. It's really only impressive as a novelty map. Gameplay wise it's really awful for hale.
    Didn't even know that it was playtested before, shame it's bad for hale gameplay.
  5. Re: Map Rotation / Map Suggestions

    #12124
    Remember when trainsawlaser came out, all the fucking pyros
  6. Re: Map Rotation / Map Suggestions

    #12153
    Novaxzx wrote View original post
    http://tf2.gamebanana.com/maps/133009

    koth_Syphon, playtested it, seems like it could be a great map for hale.


    Great time for gamebanana to be offline, apparently. If you can upload it yourself, that'd work. Otherwise I'll check out gamebanana later if/when it's back online.

    Edit: Looks like it came back up. The only glaring issues I see is the complexity of the spawn areas, and a couple missing textures. Probably worth playtesting it on the server before tossing it in rotation.
  7. Re: Map Rotation / Map Suggestions

    #12155
    VoiDeD wrote View original post
    Great time for gamebanana to be offline, apparently. If you can upload it yourself, that'd work. Otherwise I'll check out gamebanana later if/when it's back online.

    Edit: Looks like it came back up. The only glaring issues I see is the complexity of the spawn areas, and a couple missing textures. Probably worth playtesting it on the server before tossing it in rotation.
    I'll join whenever you want to playtest, I'm curious how it'll be w/ Saxton.

    EDIT: I tested the map some more and looked at what pickups are on the map, it seems pretty balanced for the gamemode. There's only four small healthkits on the map and around 12 small and medium ammo packs scattered around the map. The map itself is symmetrical, resupply rooms are build-protected, there's some great engineer spots on the roofs by what I have found, the skybox is decently high so soldiers and hale will not bonk their heads on the ceiling of the map, and there's a bit of defensive spots as well for say for say camping as a heavy for example. Get in touch with me either an add at my steam page or here when you playtest. I'd love to have a look at it with the gamemode.

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