Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #11874
    BLAKUboy wrote View original post
    Quiche's maps are terribly put together though. Most other maps people complain about atleast have something good going for them, but Quiches maps are just all around terrible and horribly put together.

    This, as a person who plays on gmod and css deathrun too, it hurts me with how much he ruined those maps too.
  2. Re: Map Rotation / Map Suggestions

    #11876
    I don't get why everyone thinks Quiche "put them together". They're ports from other games. He simply added some tf2 spawn/game logic entities and fixed up some stuff. If you don't like the maps then you should complain to the original author.

    As for complaining about "bad ports": make a better one. All I see so far is a lot of senseless bashing—words and no actions.
  3. Re: Map Rotation / Map Suggestions

    #11877
    VoiDeD wrote View original post
    I don't get why everyone thinks Quiche "put them together". They're ports from other games. He simply added some tf2 spawn/game logic entities and fixed up some stuff. If you don't like the maps then you should complain to the original author.

    As for complaining about "bad ports": make a better one. All I see so far is a lot of senseless bashing—words and no actions.


    But it's the way he puts the ports together. I might re-port some, but i will not report Pool, (does not translate well to tf2 gameplay wise) ,Pain's (OP TRAPS) and Zombie school (UP TRAPS) and may (Port is already decent) That leaves Ramnesses and space. Those maps might be good on css, but they wont translate well to tf2.

    EDIT: oh god he ported coldmetal
  4. Re: Map Rotation / Map Suggestions

    #11885
    Might wanna strip to melee on Delay's Race minigame. Anybody with hitscan can easily hit the win buttons from the start. Also, Hale can still get onto the runners' side. I have no idea how though, I just know he killed everyone last round.
  5. Re: Map Rotation / Map Suggestions

    #11887
    BLAKUboy wrote View original post
    Might wanna strip to melee on Delay's Race minigame. Anybody with hitscan can easily hit the win buttons from the start. Also, Hale can still get onto the runners' side. I have no idea how though, I just know he killed everyone last round.


    We actually did that before, but I forgot to apply that logic when we updated to a newer version of the map. Should be fixed now.
  6. Re: Map Rotation / Map Suggestions

    #11939
    Hello all,

    I figured that TF2's deathrun is a bit lacking in terms of diverse maps, so I decided to port this one. I've given it a dark, rainy theme to compliment the cold, metallic feel of the map.

    Vsh_dr_coldmetal_final_fix

    Ported:
    4 trails
    All traps (even func_rotatings)
    Added a luck-based minigame
    Fight now has a health pack
    Nerfed barrels
    Added a spec area for Hale
    Added freerun button
    Added motivator
    ---------------------------

    It'd be great if you guys could tell me any improvements (please keep it to constructive criticism) towards this map.

    Screenshots:

    http://cloud-2.steampowered.com/ugc/3278924799581987594/14A43C7CA9D31B1410F76DCF8DFC8911E465483D/
    http://cloud-2.steampowered.com/ugc/3278924799581992462/934EF7A822E0C90F7739DB844158C044829A60DF/
    http://cloud-4.steampowered.com/ugc/3278924799581989941/D0ABA5DAECE0FB74389FD8F63F690782EF14A85F/

    https://www.dropbox.com/s/01nd246k0j1maz2/vsh_dr_coldmetal_final_fix.zip

  7. Re: Map Rotation / Map Suggestions

    #12037
    Bump for dr_corridor_v3 also:
    http://theoutpost5.site.nfoservers.com/tf/maps/vsh_dr_mario_b2_fix.bsp.bz2
    Yes, this removes the fireballs. BUT, there is more challenge added in place of the removal such as: Cloud traps kills now, Bridge before the clouds kills you now,  2 guessing platforms are added, a rush door is placed, and many other fixes and improvements are made. If people don't like this you may revert it back.
    DO NOT ADD THIS AS A SEPARATE MAP, UPDATE IT, NOT ADD ANOTHER.
  8. Re: Map Rotation / Map Suggestions

    #12041
    Breaking floors don't always kill. Every trap that Hale activates should at least do something.

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