Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #11814
    I've gone and ported another map for all deathrun servers to enjoy.

    This map may require zones implemented for demomen with cabers, because they may be able to skip multiple traps.

    https://www.dropbox.com/s/3s9a9xxoi4son0u/vsh_dr_space_v3.zip

    vsh_dr_space_v3
    ---------
    Added 2 minigames - Race and squash
    Fixed OP guessing platforms
    Made doors and platforms randomly chosen on mapspawn
    Added insta-win
    Added some visuals
    Added glass for Hale
    Ported trail
    Fixed spawn doors
    Added a motivator
  2. Re: Map Rotation / Map Suggestions

    #11820
    Quiche Robbery wrote View original post
    I've gone and ported another map for all deathrun servers to enjoy.

    This map may require zones implemented for demomen with cabers, because they may be able to skip multiple traps.

    https://www.dropbox.com/s/3s9a9xxoi4son0u/vsh_dr_space_v3.zip

    vsh_dr_space_v3
    ---------
    Added 2 minigames - Race and squash
    Fixed OP guessing platforms
    Made doors and platforms randomly chosen on mapspawn
    Added insta-win
    Added some visuals
    Added glass for Hale
    Ported trail
    Fixed spawn doors
    Added a motivator


    ...............................................
    EDIT: Ok. So this wasn't as bad as i remembered it, and some good improvements were made. A port/map of yours that is good enough for a welcome. Just, remove the wall blocking sight to activator and keep the way it was originally or make it look not as ugly. + make the ending chooser look nicer, and make the end teleport nicer.
  3. Re: Map Rotation / Map Suggestions

    #11848
    Apparently there is a very rare bug on Cocainum where the trap before the Baby/Friday/Romney doors activates automatically and stays activated the entire round. This may also happen with the trap before the first choice doors? Clearly an exceptionally rare bug though so not a real priority.
  4. Re: Map Rotation / Map Suggestions

    #11856
    Removed vsh_dr_mario_b4 from the rotation.
    Added vsh_dr_space_v3 to the rotation.
  5. Re: Map Rotation / Map Suggestions

    #11859
    BLAKUboy wrote View original post
    I humbly request we remove all maps ported by this Quiche faggot.

    Yep. Cliffside too, I'll start up a poll for removing dr_space too, I thought it wasn't as bad at first, but ugh, my opinions turned suddenly when I played it.
    I wont set up a poll for may though, it's decent enough to stay.
  6. Re: Map Rotation / Map Suggestions

    #11861
    If we removed all the maps ya'll didn't like, we would likely have zero maps in rotation.
  7. Re: Map Rotation / Map Suggestions

    #11863
    VoiDeD wrote View original post
    If we removed all the maps ya'll didn't like, we would likely have zero maps in rotation.

    I think you are thinking way to much on the amount we want removed. Some maps are actually ok enough to keep, BUT, we think that the acceptance level for this server is too low,  just move it up past the quiche and the whoever made factory level of bad and it'd be okay.

    QUICHE'S MAPS ARE BAD.
    Cliffside,
    Pain facility,
    Pool party,
    Pyramid,
    Zombie school.
    Space,
    FUCKING DR_HELL,

    ugh
  8. Re: Map Rotation / Map Suggestions

    #11870
    Quiche's maps are terribly put together though. Most other maps people complain about atleast have something good going for them, but Quiches maps are just all around terrible and horribly put together.

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