Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #11690
    Added the following maps to rotation:

    vsh_dr_corridor_v2
    vsh_dr_wintervalley_beta1
  2. Re: Map Rotation / Map Suggestions

    #11698
    Hey again,

    I've got two more maps that I've ported from CS:S. I don't really mind that you use the maps as long as you promise not to remove my logo or the OPST's or the original map maker's.

    https://www.dropbox.com/s/plthh32tkjfvrq5/vsh_dr_pain_facility.bsp

    vsh_dr_pain_facility - avoid the traps and get to the end in this cartoon-themed map. Look out for the secret music room!

    https://www.dropbox.com/s/1hg7jrulmpiwg2q/vsh_dr_pool_party_v4.bsp

    vsh_dr_pool_party - a fun, easter-egg filled map with a unique ending.


    Feel free to report any bugs to me. Be warned, however, that these maps are optimised for the OutPost, which means that both the maps give Hale a large speed boost (equivalent to being whipped by a Solly) so that might be a bit problematic.
  3. Re: Map Rotation / Map Suggestions

    #11699
    Quiche Robbery wrote View original post
    Be warned, however, that these maps are optimised for the OutPost, which means that both the maps give Hale a large speed boost (equivalent to being whipped by a Solly) so that might be a bit problematic.

    We have the ability to remove that.


    Quiche Robbery wrote View original post
    Feel free to report any bugs to me.

    How exactly are we to report issues? The last time I reported issues, they apparently went unnoticed.

    Okay well pain facility seems well done and I didn't discover any glaring issues.

    However, here's a few things with pool party:
    Forum post image

    And the second trap in this series moved me outside of the activation area and somehow got me stuck in the wall:
    Forum post image

    In addition to some missing sounds:
    Failed to load sound "ambient\water_splash1.wav", file probably missing from disk/repository
    Failed to load sound "ambient\weather\drip_loop1.wav", file probably missing from disk/repository
    Failed to load sound "ambient\machines\refrigerator.wav", file probably missing from disk/repository
    Failed to load sound "ambient\waterrun.wav", file probably missing from disk/repository
  4. Re: Map Rotation / Map Suggestions

    #11709
    EDIT: doubted map too much, but it still is a piece of shit with those op traps, Here's some suggestions: Make a custom area for humiliation, as the nade arena doesn't fit, make the title at spawn spin, Create better ending logos, create a better ported by quiche robbery title. + use the actual map title: dr_pains_facility
    (doctor pains facility)
  5. Re: Map Rotation / Map Suggestions

    #11710
    @Voided - I think I know what's causing the missing texture for the first trap, I'll try and change that. As for the second trap, I'm planning to remove that because the trap itself is fairly useless, it only knocks players into the water.


    https://www.dropbox.com/s/a32ctvj0datinza/vsh_dr_pool_party_v5.zip - fixed version
  6. Re: Map Rotation / Map Suggestions

    #11729
    Added vsh_dr_pool_party_v5 to the rotation.

    111112oo wrote View original post
    Dr_trollrun needs the timer to be turned off when someone reaches the end.

    Done.
  7. Re: Map Rotation / Map Suggestions

    #11744
    Can we please tone down the insane killzone on Pool Party's motivator? Might also consider turning off pushing in the crouch jump ladder on Wintervalley. It's annoying as fuck already considering how thin and invisible the "ledges" are.
  8. Re: Map Rotation / Map Suggestions

    #11749
    Like I said before, pool_party was designed and optimized for the OPST, where classes are limited to melee weapons only and there are no cabers, so that's why I didn't include an invisible wall there and I don't plan to in the future.

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