Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #11326
    Forum post image

    Yea... I've also seen it just simply clear out the server. As neat as I thought it might have been, it doesn't work out.

    Removed zf_cube_v7 from the rotation.
  2. Re: Map Rotation / Map Suggestions

    #11909
    Now i love zombie fortress, when I'm not playing RPG classics like Oblivion or Mass Effect, I'm playing on this server, and I've played just about every map. I know where all the best hiding spots are and what perks to use, and i would just like to rate how good the maps are. Hopefully you can remove my suggested maps from the rotation.


    zf_4way_v11 -
    zf_alpine_b4_2_fix - A very pro-zombie map. Not fun for suvivors. I have never witnessed any survivors get past the middle point. Removing is optional.
    zf_asylum_b2 - a VERY good map, for zombies and survivors.
    zf_badwater_gov - Not a good zombie map to begin with. Remove please.
    zf_biotics_lab_v4
    zf_blockade_b2.1 - One of the very first maps I've ever played for ZF, way back in 2010. still love it.
    zf_christmas_panic_v1 - Simple, both zombies and humans have equal chances of winning.
    zf_cinema_a2 - Decent. Zombies are more likely to win.
    zf_cliff_v2_6 - The first map I won by not hiding and actually helping my team. Good for learning teamwork.
    zf_compound_b5 -
    zf_cp_gravelpit - Remove it.
    zf_cp_volcano_b1_c - Classic map.
    zf_degrootkeep_v3w - Only played once, not a decent map.
    zf_desertyard_v2 -
    zf_dustbowl_b4 - Even though it is scrictly pro-zombie, its very, very fun. Classic.
    zf_egyptmansion_v2_1 - Very simple and yet both teams have an equal chance to win. The Turbine of the ZF.
    zf_expedition_c3 - Pro-Zombie, but like Dustbowl, still very fun.
    zf_farm_field_v2_a1 - Hardly got to play on it, but it has many places to hide as a survivor.
    zf_fortress_v4 - Medicore. Not so fun as survivors or zombies.
    zf_fort_b2 - GOOD GOD! THIS IS POSSIBLY THE WORST MAP I'VE PLAYED FOR ZOMBIES! Remove it please!
    zf_halls_of_the_damned_v1 - Over Rated. Strictly pro-zombie.
    zf_helmsdeep_sd_v1 - Would make a very good non-zf map. Still a very good ZF map.
    zf_hideout_b3 - Pro-Zombie. I've played with Jking and Elesqo and I've never seen anyone win on survivor.
    zf_industry_rc1_cpless
    zf_industry_v2_1b2
    zf_labs_ext_5b - Basically a reskinned alpine. Not good.
    zf_labs_remake_b4 - Like dustbowl.
    zf_lake_v4 - Classic map. Lots of chokepoints and hundreds of stragies.
    zf_lumberyard_v17 - poorly done map. Not that good, remove please.
    zf_maze_v4_5 - Hard if you're not a god survivor, but if you're experinced it can be won easily.
    zf_mountainhome_b2 - Classic, LOTS of places to hide and LOTS of places to hole up and make a survivor base.
    zf_office_v1_3
    zf_outsetisland_v1_fix - No good places to hide, no good places to make a stand.
    zf_panic_apartment_b3 - Lots of possiblities. Both teams have an equal chance at winning.
    zf_panic_mansion_cp - Badly made but fun. Lots of places to hide or make a stand, and the zombies have jsut as much of a chance to win.
    zf_panic_v5
    zf_Police_station_II - A very underrated map. Lots of possiblities and hiding spots.
    zf_rapture_a2 - Terrible. Remove please.
    zf_ravine_b1 - Why do they turn valve maps into ZF maps? it doesnt make sense. Remove please.
    zf_stinks - Pro zombie, and theres only one good place to hide. very fun though.
    zf_topsecret_v2
    zf_tunnel_base_v3_r1
    zf_underbase - One of the very few maps that i am bad at. Needs many players on both sides to be fun. But when you do, it is a blast.
    zf_volcanoevac_v7 - Very zombie biased. Very hard to get up the ladders in the sand pile.
    zf_yard_v4 - My favorite ZF map.

    Ones that I left blank are ones that i could not remember off the top of my head. :P
  3. Re: Map Rotation / Map Suggestions

    #11912
    ThatOneGuy1337 wrote View original post

    Now we can't remove maps based on just one person's feelings about the map in question, a lot of other people enjoy some of the maps you hate.
    They have to be really bad like zf_cube where everybody hates it. :P
  4. Re: Map Rotation / Map Suggestions

    #12455
    Looks like we're getting many clients that somehow have differing versions of zf_volcanoevac_v7 (and are thus unable to connect when the map is being played), so I've renamed the map to zf_volcanoevac_v7_sxh.
  5. Re: Map Rotation / Map Suggestions

    #12471
    can we remove zf fort it has a promblem with some people and frame lag, i get alot of frame lag when im on that map and others are getting it too
  6. Re: Map Rotation / Map Suggestions

    #12473
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    can we remove zf fort it has a promblem with some people and frame lag, i get alot of frame lag when im on that map and others are getting it too

    is it the lights? the flickering lights used to give me problems but then the lights got fixed and now i don't lag on that map
  7. Re: Map Rotation / Map Suggestions

    #12481
    it gives me more frame rate lag then trainsawlaser and its not hte lights
  8. Re: Map Rotation / Map Suggestions

    #13656
    VoiDeD wrote View original post
    I'm assuming you'd rather we added the non-day version? Since zombies and all.

    Well I thought some people may not like the night version, that they'd prefer to stick to the day-timed one like the previous version, so I suggested both versions. The day version is exactly the same as the night one, but just during the day. If you think its unnecessary, then I guess only add the night one (cliff_v3).

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