Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10874
    Temporarily removed the following map from rotation because Valve happened:

    ph_watchtower_a1
    ph_mountain_a2
    arena_brawl_b1
  2. Re: Map Rotation / Map Suggestions

    #10878
    Valve has released a client update that has apparently fixed the crashing issue, so I've thrown the maps back into rotation.
  3. Re: Map Rotation / Map Suggestions

    #11161
    Is there a possibility of reducing the round time of Kakariko (ideally between 60 and 90 seconds)? Thoughts?
  4. Re: Map Rotation / Map Suggestions

    #11164
    thought we had a whole thread about it, along w/the removing from server thing
  5. Re: Map Rotation / Map Suggestions

    #11167
    I thought the thread was for removing it which I seem to remember was resolved. The above idea came up after playing on Kaka recently with a lot of regulars - last props usually have about 2 to 2:30mins left to survive against flare gun sharp shooters and rocket jump good-ens. Ha, not going to happen (obviously props do win on occasion, but to be honest they must get very lucky).
  6. Re: Map Rotation / Map Suggestions

    #11185
    Ok, I've just updated Courtyard, now v1_6

    List of changes as follows:
    -Closed off all 'window' rooms reducing areas required to be searched which are often forgotten about anyway.
    -Vastly reduced roof space so running around on the roofs is less of an option as you cannot hide over the lip of the roofs.
    -Removed the barrier separating top 'hut' into two sections - now just one room with an entrance at both ends.
    -Changed Blue Spawn > Now much smaller and is more of a corner rather than a whole empty corridor of wasted space.
    -Other minor changes around the map removing tiny corners in occluded areas which require time to get to with nothing around > Less time required to search places such as the stage
    -Added a second music button and fixed 'looping', music will now not continue after round end.
    *Note - There are no changes to the config file (still using v1_4 config) but the bsp is now v1_6*

    I hope these changes make courtyard seen of less of an "outrageously large" map and now puts it in 'Medium / Large' category as running space, 'tiny nook spots' and time taken to get in between 'places of search interest' has been much reduced.

    Here's a link to the dropbox; Not that link, hotfix below, sorry
  7. Re: Map Rotation / Map Suggestions

    #11215
    Updated ph_007facility_a2 to ph_007facility_a3
    There is an updated config file!!!
    Changes to config:
    -Removed prop...forest/woodpile.mdl
    -Increased time to 210 from 190
    Changes to map:
    -Broken some glass in the pipe areas to allow more running options
    -Added props here and there...hint 'theremaybeanaddedsecretortwo'
    -Added a couple more spots
    -Opened up both sides of 'Frog Area' under the control room and a chair to stop people getting stuck down there as hunters
    -Changed a music button from Persona 4 Reincarnation to a more tense 007 theme 'Pipeline' from The World Is Not Enough
    -Included an Overview Video on Youtube >
    -Changes to config (as above)
    Dropbox location for .bsp and a3 config > https://www.dropbox.com/sh/o0na8c09c1fkgik/r_Cipsf3XS

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