Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10946
    Updated zf_tunnel_base_v2 to zf_tunnel_base_v3.
    Updated zf_egyptmansion_v1 to zf_egyptmansion_v2.

    Thanks for the updates to the maps! Also apologies for the long delay in getting them into rotation, been somewhat busy with classes.
  2. Re: Map Rotation / Map Suggestions

    #10958
    You'd have to rename the map (_v3, etc); clients won't redownload and replace files that they already have downloaded.
  3. Re: Map Rotation / Map Suggestions

    #11022
    Fixed possibly the worst map-fuck-up I have ever overlooked.

    http://tf2.gamebanana.com/maps/178503

    You can thank Ever, Greatest for repoting this. Good thing he caught it earlier. >.>

    (I will be inspecting every inch of any map I make to avoid this twice as much before I even think of uploading it.)

    Cliff and a couple others will be next.
  4. Re: Map Rotation / Map Suggestions

    #11125
    can we remove zf lumberyard the sentry cant even be knock out by magnetic, u can just camp there with an engineer and just use that sentry
  5. Re: Map Rotation / Map Suggestions

    #11127
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    can we remove zf lumberyard the sentry cant even be knock out by magnetic, u can just camp there with an engineer and just use that sentry
    seconded
  6. Re: Map Rotation / Map Suggestions

    #11131
    BoBoBo-Bo Bo-BoBoBo wrote View original post
    can we remove zf lumberyard the sentry cant even be knock out by magnetic, u can just camp there with an engineer and just use that sentry

    it even has infinite ammo, respawns, and has a fuckton of life
  7. Re: Map Rotation / Map Suggestions

    #11132
    Lunacy wrote View original post
    it even has infinite ammo, respawns, and has a fuckton of life

    If I learn how to use Hammer, I can make a glass box around the sentry so that it can't hurt people, if that'll help.
  8. Re: Map Rotation / Map Suggestions

    #11136
    We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?
  9. Re: Map Rotation / Map Suggestions

    #11148
    Punishment_Fatal wrote View original post
    If I learn how to use Hammer, I can make a glass box around the sentry so that it can't hurt people, if that'll help.

    A glass box. Why not just delete the sentry entity?

    VoiDeD wrote View original post
    We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?

    The sentry gives too much power to the survivors. Period.

    VoiDeD wrote View original post
    We can easily remove that sentry with a plugin. It's a key component of the map, though, so is it the best idea to remove something some people might enjoy?

    The survivors will sure as hell enjoy it. But the zombies won't, just remove it.
  10. Re: Map Rotation / Map Suggestions

    #11149
    Perhaps someone can make a separate poll thread about the lumbermill sentry cuz im too lazy to do so myself.
  11. Re: Map Rotation / Map Suggestions

    #11322
    can we remove zf cube that map sucks so bad everyone will just rtv or leave the server

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