Well... with that one, you have Nurse and me to blame for it still being up.
You can't forget about Wizzy and I :P. Anyways...
EDIT: why the fuck would you want a same map in the rotation twice with each version having little change? It takes up the maplist and delays good maps from being played.
Considering the map doesn't get nominated much (the same with b4), we might as well keep it in the rotation since people like Knucklejoe, Nurse Pinkamena and I like a challenge and don't want the map to play itself.
This deathrun server is quantity>quality and that's a bad thing, If we kept the maps that were at least decent to a degree and scrapped the rest this server would be heaps better better.
+with less crap maps, there will be less waiting time between good maps.
Every once in a while, people like to play old maps that are in the rotation because frankly, playing the same 12 maps over and over again gets boring... fast. If we removed maps and kept maps that people liked, eventually people would get bored of the maps they like and want new ones/ones that are rarely played.
cliffside sucks too.
screw inca
screw castle
screw basickbrick
Again, maps that aren't nominated enough, but if you have the argument of removing them from the server, see my above post.
Also, why did you remove the spinning trap on dreamytrack? The only thing that is arguably OP on that trap is the actual spinning mechanic before and after the trap is activated, since Heavies and Soldiers with no boost will probably die in it. The actual trap wasn't overpowered at all. Spies could easily walk through it if Hale didn't time it right, and you could just go in and walk out of the trap immediately to trick Hale on activating it.