Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #8804
    Added zf_badwater_gov to the rotation, and updated zf_4way_v1 to zf_4way_v11.
  2. Re: Map Rotation / Map Suggestions

    #9939
    Can we get rid of ZF_Lumberyard
    or at least remove the CP Sentry
    that sentry does all the work and it's impossible for zombies to win that map
    takes heavy 10 punches to destroy it
    infinite ammo
    respawns
    nearly impossible to get to it without magnetic (not to mention magnetic does not disable it)
  3. Re: Map Rotation / Map Suggestions

    #9960
    yea that map is bullshit u can be a troll and stay by the sentry with zenlike and shit
  4. Re: Map Rotation / Map Suggestions

    #10845
    I'd like to nominate this Helm's Deep map, it's remarkably well done, and seems like it could be pretty fun. http://tf2.gamebanana.com/maps/178226
  5. Re: Map Rotation / Map Suggestions

    #10942
    degroot needs to be removed. The map was designed with melee only in mind, while in ZF demos can happily spam stickies. Massively unbalanced.

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