Do we need a shrek hale?

  1. Re: Do we need a shrek hale?

    #10777
    We do need a shrek boss with All star playing in the background and onion-loch n load projectile rage. It'll all make sense
  2. Re: Do we need a shrek hale?

    #10778
    Yes.

    @Mr. Pillz, onion launcher rage would be neat; keep ammo per rage down to 3 perhaps?  Like the reg clip size for Cave Johnson.
  3. Re: Do we need a shrek hale?

    #10786
    Additional Suggestions (to make Shrek OP as fuck):

    Ogres are like onions, they have many layers.  --> Shrek would have 3 lives.
    ->If live system, worldstun and uber on loss of life.
    ---->Uber would be green ubercharge. (He's a fucking ogre Shrek! That NEEDS to be green.)

    Thunder ability (3 uses) upon loss of a life.
    Snare ability (3 uses) upon rage.

    Customized Fists Weapon:
    -450 dmg per hit
    -Strange Part: Dragons Killed - 9001
    -Description: IT'S OGRE 9000!!!

    Above Average Speed.

    ---

    It's Shrek, make him flippin' overpowered somewhat unbalanced.

  4. Re: Do we need a shrek hale?

    #10793
    Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun
  5. Re: Do we need a shrek hale?

    #10794
    Muttonchops wrote View original post
    Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun


    In what way would that be usefull if in most of the maps we can't see or fight Hale.

    >_>

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