Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10686
    Punishment_Fatal wrote View original post
    But why? D:
    It does get old just doing the minigames because the person playing hale doesn't want to be hale.
  2. Re: Map Rotation / Map Suggestions

    #10700
    Could we turn off sounds turning off after a round ends on delay cause the music room takes along time to get to. (takes about 3-5 mins)
  3. Re: Map Rotation / Map Suggestions

    #10707
    I think I'm more concerned about people wasting time in the maze area, and I was considering just putting a kill zone around it.
  4. Re: Map Rotation / Map Suggestions

    #10708
    VoiDeD wrote View original post
    I think I'm more concerned about people wasting time in the maze area, and I was considering just putting a kill zone around it.

    Yeah, that'd be useful because last night I think 111112oo was in the maze and the motivator didn't seem to reach there.
  5. Re: Map Rotation / Map Suggestions

    #10709
    VoiDeD wrote View original post
    I think I'm more concerned about people wasting time in the maze area, and I was considering just putting a kill zone around it.

    How about have it damage players right after the sonic music stops, As I made it once just before he came.
  6. Re: Map Rotation / Map Suggestions

    #10710
    here we go, another one of these
    the thing never flipped back up and almost everyone died getting across
    Forum post image
  7. Re: Map Rotation / Map Suggestions

    #10712
    111112oo wrote View original post
    How about have it damage players right after the sonic music stops, As I made it once just before he came.


    I think that's a good compromise. I've added the delayed zone and allowed music to continue on that map.

    crab wrote View original post
    here we go, another one of these
    the thing never flipped back up and almost everyone died getting across


    The culprit is right here:
    Forum post image

    I've increased the damage of the zone that's there a little more. Should help prevent that.
  8. Re: Map Rotation / Map Suggestions

    #10742
    Could we PLEASE remove cliffside, people hate that map so much, and on a round we recently had, EVERYONE'S GAME GOT AWFUL PERFORMANCE, missing sounds 10 fps, mic chat broken. just ugh.
    EDIT: This map is so poorly designed, so ugly, so boring, people say it was the one of the worst maps, and it doesn't deserve to take up a map slot.
  9. Re: Map Rotation / Map Suggestions

    #10743
    vsh_dr_cliffsideb4... 111112oo is correct about this problem. Me, him, and the entire server had just experienced a terrible framrate drop and any type of in game sound was muted. Microphone chat was disoriented. The problem lasted the entire time we were on the map and the entire server was effected. The players on the server decided to R.T.V. the map. Please also note this is the first time I have encountered this problem.
  10. Re: Map Rotation / Map Suggestions

    #10763
    https://www.dropbox.com/s/8o843u26lyha73r/dr_goldfever_b2.rar
    I updated Goldfever. If there's any missing content please don't add this.
    CHANGELOG:
    Fixed timing on the "ported by"message
    Fixed the broken teleport destination for hale
    Better playerclips.
    11th trap deals more damage
    The cactus stems are passable to prevent the cactuses getting stuck.
    The 15th and 16th trap has smaller platforms.
    The barrels on the 20th trap are harder to break
    Increased the speed of the 21st trap
    Added Bhop
    Prevented the bonus minigame from being unlocked
    Increased the healing speed of the healing pads.
    The rush walls require more damage to break

    EDIT: The bhop will be able to be trolled by ghosts.
  11. Re: Map Rotation / Map Suggestions

    #10774
    I've added some code that should prevent ghosts from activating touch-related entities, such as bhop platforms, breakables, buttons, etc.

    I've also enabled ghostmode on every map as those entities were the only reasons we had it disabled in the first place.
  12. Re: Map Rotation / Map Suggestions

    #10783
    VoiDeD wrote View original post
    I've added some code that should prevent ghosts from activating touch-related entities, such as bhop platforms, breakables, buttons, etc.

    I've also enabled ghostmode on every map as those entities were the only reasons we had it disabled in the first place.

    Hurray! :D

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