Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10655
    crab wrote View original post
    ok actually im just gonna stop making threads for random bugs but anyways
    [nsfw sprays just a heads up]
    http://cloud-2.steampowered.com/ugc/885253822246686649/E61A72781CBECC01A1D9955B4372705D9D3255EB/
    the afk killer door was shut from the very start of the round and never opened until the next round started on dlux

    >Implying that we never see NSFW sprays.
  2. Re: Map Rotation / Map Suggestions

    #10658
    100mb for Actually fixed timetravel, Jesus fuck.
    I'd rather fixed sounds than minigames, unless voidy says yep to it, but that's probably not going to happen.
  3. Re: Map Rotation / Map Suggestions

    #10661
    crab wrote View original post
    ok actually im just gonna stop making threads for random bugs but anyways
    [nsfw sprays just a heads up]
    http://cloud-2.steampowered.com/ugc/885253822246686649/E61A72781CBECC01A1D9955B4372705D9D3255EB/
    the afk killer door was shut from the very start of the round and never opened until the next round started on dlux

    How does that even happen. :| Fixed by removing that door entirely.

    111112oo wrote View original post
    100mb for Actually fixed timetravel, Jesus fuck.
    I'd rather fixed sounds than minigames, unless voidy says yep to it, but that's probably not going to happen.

    I personally prefer minigames, but this is something I'd happily put up to a poll. 100mb is slightly pushing it, is it possible to scrap the sounds on some non-important traps?

    Also, what is even contributing to that large filesize? Looking at the old 150mb version, I see a pink_speak_to_me.wav that's 39MB, and bunch of other apparent full-length Pink Floyd songs that likely don't need to be full-length.
  4. Re: Map Rotation / Map Suggestions

    #10662
    VoiDeD wrote View original post
    How does that even happen. :| Fixed by removing that door entirely.
    I personally prefer minigames, but this is something I'd happily put up to a poll. 100mb is slightly pushing it, is it possible to scrap the sounds on some non-important traps?

    Also, what is even contributing to that large filesize? Looking at the old 150mb version, I see a pink_speak_to_me.wav that's 39MB, and bunch of other apparent full-length Pink Floyd songs that likely don't need to be full-length.


    The floyd songs were converted to mp3's. Sounds without floyd is 20mb. Materials 12mb, models 3mb so I dunno.
    The map is MASSIVE though with tons of detail and I could see that having a factor. + the 4 new endings.
    EDIT: I could trim 4mb off the sounds. that's all. :I
  5. Re: Map Rotation / Map Suggestions

    #10663
    Alright, I guess we'll go with that then, at least it'll be a little smaller than xtremeway.
  6. Re: Map Rotation / Map Suggestions

    #10664
    Nope again, it's either the old version 70mb (My recommendation), broken sound with minigames 80mb (what i want least), or 140mb. EDIT:Some people said they were fine with 140mb (3) but no one said any complaints about that.
  7. Re: Map Rotation / Map Suggestions

    #10681
    Can we disable the "Jump To Minigames" thing on Dlux? I'd like to actually play the map every now and then.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server