Re: Weapons suggestions general
#10314Eviction Notice should just make u be like holiday punch u remove stun when hitting hale
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Quoted textIMO
The Huo-Long Heater - Make you move faster while spun up
Buffalo steak - Damage reduction 50%? would make medic heavy combos stronger but it wears off after 7 seconds anyways, Would still have melee only.
not even sure we can do that one.
The Family Business - Slightly more accurate and shoots a bit faster
Eviction Notice - no fucking clue
i like the 25 hp on hit, but i got to say one thing battalions backpack and dieing from fall damage when hale hits u and u get launched across the map to die, can you put mantread stats of less fall damage on wear to allow them to survivewrote View original postI still think the heater's flames should deal more damage, but I'm fine with the move speed increase. Do whatever is needed for the Buffalo Steak Sandvich, kinda like how the phlog get's a defensive buff during "MMPH". Family business, I'm worried about it just getting slightly better accuracy, like what do you mean percentage wise. Final suggestions for buffing the Eviction notice:
> 25 HP restored on hit + 5% move speed while deployed
or
> 20% weapons switch speed, so heavies could knock away hale then get back to their minigun
or
> Faster sandvich regeneration per hit or in general.
Suggestions from other people that play heavy would be useful.
I'll wait to talk about other least used weapons for other classes, just so I don't overwhelm people with my suggestions.
thats on purpose and its not a bug its in tf2 itself if a spy gets whipped u see the speed boostwrote View original postWhile we're on the subject, while I appreciate the speed boost given to the spy after a backstab, the speed boost lets hale see where the spy is. Was that intentional, or can we fix that somehow?
wrote View original postWhile we're on the subject, while I appreciate the speed boost given to the spy after a backstab, the speed boost lets hale see where the spy is. Was that intentional, or can we fix that somehow?
wrote View original postI know there was the weapon update and all but I was hoping someone would reply to my post within the 2 weeks it was up.
wrote View original postAlso, the back scatter should do full crits from behind hale instead of mini-crits, if possible.
wrote View original postI've always wanted to see a buff for the Syringe Gun and Blutsauger, if only to give Medics a reason to not use the Crossbow.
A syringe jump could be useful, but I can't see that being easy to implement at all for the devs.
wrote View original postI've always wanted to see a buff for the Syringe Gun and Blutsauger, if only to give Medics a reason to not use the Crossbow.
A syringe jump could be useful, but I can't see that being easy to implement at all for the devs.
wrote View original postActually we doubled all medic uber gain from weapons, even the syringe gun which is now 10% per hit instead of 5%. (but its still pretty difficult to land 6 syringes out of 40 on a hale)
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