Deathrun Hell Map Rotation / Map Suggestions

  1. Re: Map Rotation / Map Suggestions

    #10277
    Is there a way to damage people if they're colliding on a moving platform? Really infuriating when no one can move forward because of a couple of dicks.
  2. Re: Map Rotation / Map Suggestions

    #10278
    BLAKUboy wrote View original post
    Is there a way to damage people if they're colliding on a moving platform? Really infuriating when no one can move forward because of a couple of dicks.
    thats the only way voidy can do it besides putting kill zones that insta kill u if u touch it, but i would do the hurt zone
  3. Re: Map Rotation / Map Suggestions

    #10317
    BLAKUboy wrote View original post


    Added a hurt zone, that should be enough to force people down.

    BLAKUboy wrote View original post
    Is there a way to damage people if they're colliding on a moving platform? Really infuriating when no one can move forward because of a couple of dicks.


    Not easily, it sounds like something a nopush zone could solve though.
  4. Re: Map Rotation / Map Suggestions

    #10319
    VoiDeD wrote View original post
    Added a hurt zone, that should be enough to force people down.

    Awesome. And since I'm not sure how you did it, I'll just let you know you can also get on the ledges above that one with the Caber. Just wanna make sure they're all affected.

    Quoted text
    Not easily, it sounds like something a nopush zone could solve though.

    Perhaps. Worth a try at least.
  5. Re: Map Rotation / Map Suggestions

    #10320
    BLAKUboy wrote View original post
    Awesome. And since I'm not sure how you did it, I'll just let you know you can also get on the ledges above that one with the Caber. Just wanna make sure they're all affected.

    Yep, zoned off the whole area and the higher ledges.
  6. Re: Map Rotation / Map Suggestions

    #10321
    K.

    Do you want me to compile a list of moving platforms to put a nopush zone on? Trying to find the map that instigated that post, but Darkwoods could use it in a few spots(first 1-3 traps and the platforms moving in a circle before the Duck Tales trap which could also use it since you can break it by having 2 people stand against the back wall). Cocainum is a more popular map with this problem so would be better strictly for testing though(vertical platforms on the tower).
  7. Re: Map Rotation / Map Suggestions

    #10322
    And the map I was looking for was Missing. The platforms that go through the laser trap.
  8. Re: Map Rotation / Map Suggestions

    #10326
    The one thing I'd want to be careful about is that I don't wish to remove all the challenge from these sort of traps.

    I'd only want to put the nopush zones on platforms where they're _very_ small and prone to griefing. The best example is mario, where the platforms are thinner than a player's bounding box.

    If the platform is larger than a player, it's safe to assume that players should be able to handle jumping onto it if another player is present.
  9. Re: Map Rotation / Map Suggestions

    #10329
    The problem with these platforms though is that they get completely stuck if people are colliding on them, thus literally making it impossible to move forward unless they move. There is no challenge in this.
  10. Re: Map Rotation / Map Suggestions

    #10331
    Oh, right. Okay yea I'm all for it then, as long as it's a platform that _must_ move in order for players to complete the map, and can't simply be jumped past.
  11. Re: Map Rotation / Map Suggestions

    #10332
    All the ones I listed cannot be bypassed. You can argue the first few traps of Darkwoods, but that first one is so easy to just completely break I would hope to just fix it especially since it has immense push force if people do break it so you can't even jump back without dying.
    The Duck Tales trap would be a nice fix as well, though I might be the only person that actually knows it can break.
  12. Re: Map Rotation / Map Suggestions

    #10380
    Can we put a damage zone or something in the trail room of Wolfenstein? We need to somehow stop griefers from getting behind the motivator and wasting time.

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