dr_delay_b1_fixed

  1. dr_delay_b1_fixed

    #10125
    Hey everyone, first post here.

    Just thought I'd let everyone know that I'm the creator of the map 'dr_delay_b1_fixed' and I'd very much appreciate it if I we could post some issues, errors or any other problems with the map that you might come across and I'll see what I can do about them.

    I am currently aware of a few issues (such as the missing textures after the laser trap near the end of the map)

    I am also open to suggestions if you feel as if you want something in the map changed (though I'm a bit reluctant to change the general colour scheme of the map).

    If anyone's interested, you can find the map here;
    http://tf2.gamebanana.com/maps/177033
    and here;
    http://www.tfmaps.com/details.php?file=1112
  2. Re: dr_delay_b1_fixed

    #10126
    Make a few traps with Battletoads and Shrek in it
  3. Re: dr_delay_b1_fixed

    #10129
    Just as another suggestion, I want a trap with Pumkin in it
  4. Re: dr_delay_b1_fixed

    #10134
    I'll be honest, I'm pretty reluctant to adding m/any new traps. But I do like the pumpkin one. I'm reluctant mostly sue to space constraints.

    I c ould get rid of the 'Pretty Pretty Shiny Shiny' one since it's a bit underpowered and takes up a quite a lot of room and replace it with 1/2 different traps.
  5. Re: dr_delay_b1_fixed

    #10143
    You need to have the motivator spawn at least 40 seconds later. It's way too fast for how long the map is.
  6. Re: dr_delay_b1_fixed

    #10152
    I don't think it really spawns that early. Though I know the map, I can get to the top of the stairs before the motivator appears while the Hale is actually trying to get me.

    Its just a matter of knowing the map, once people are used to it and understand the traps better, then it won't be as much of a problem. Not nearly as bad as slay though, lol.

    I have a feeling a lot of the stalling is at the doors on the first floor though.

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