Author Topic: Removing Kakariko  (Read 30532 times)

Offline MrEskimoMan

  • Member
  • *
  • Posts: 224
  • if you read this you're gay : -)
Re: Removing Kakariko
« Reply #15 on: April 23, 2013, 12:08:35 pm »
actually if you look closely you will see that it is a bad map
#StopRuiningProphunt2K13 :)

Offline Clownophobia

  • Member
  • *
  • Posts: 6
  • Ignorance isn't the thing - the way you seek is
Re: Removing Kakariko
« Reply #16 on: June 30, 2013, 07:07:12 pm »
I personally like Kakariko 'cause it's the only map where you can actually try to learn controling and surviving with your scout.
Although, I think people just wants it to be removed 'cause we play it too much. Just when it comes available it's nominated and voted.
Maybe we should just calm down and not hype it so much?
~ Clowny ~

Offline BLAKUboy

  • Member
  • *
  • Posts: 262
Re: Removing Kakariko
« Reply #17 on: June 30, 2013, 07:09:48 pm »
I personally like Kakariko 'cause it's the only map where you can actually try to learn controling and surviving with your scout.
That's the problem though. It's far too easy for a halfway decent runner to survive the entire round just running in circles. Not to mention the over abundance of health.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline box

  • Member
  • *
  • Posts: 153
  • Str8 Up Pimp, Classyle
Re: Removing Kakariko
« Reply #18 on: July 01, 2013, 02:08:37 am »
I personally like Kakariko 'cause it's the only map where you can actually try to learn controling and surviving with your scout.

If you think that's the only map where you can try to learn surviving with your scout, then you either aren't playing the mod right or just not playing it well.

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Removing Kakariko
« Reply #19 on: July 01, 2013, 04:55:09 am »
@Box, or maybe just playing their own style.
@ Blaku, maybe we could do things like camping the health packs and working together as a group. Too often with the last prop on Kaka there is complete chaos and disorganisation with a bunch of hunters running and shooting in the prop's general direction.

Offline MrEskimoMan

  • Member
  • *
  • Posts: 224
  • if you read this you're gay : -)
Re: Removing Kakariko
« Reply #20 on: July 01, 2013, 05:57:45 am »
nice necropost
#StopRuiningProphunt2K13 :)

Offline MrEskimoMan

  • Member
  • *
  • Posts: 224
  • if you read this you're gay : -)
Re: Removing Kakariko
« Reply #21 on: July 01, 2013, 05:58:39 am »
@ Blaku, maybe we could do things like camping the health packs and working together as a group. Too often with the last prop on Kaka there is complete chaos and disorganisation with a bunch of hunters running and shooting in the prop's general direction.
a map should not required people to use teamwork to win. that shows just how completely unbalanced kakariko is, and why it should be removed.
#StopRuiningProphunt2K13 :)

Offline HipsterGlaceon

  • Full Admin
  • *****
  • Posts: 162
Re: Removing Kakariko
« Reply #22 on: July 01, 2013, 06:00:09 am »
a map should not required people to use teamwork to win. that shows just how completely unbalanced kakariko is, and why it should be removed.

Let's not have TEAMwork in TEAM Fortress 2, right?
Your move.

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Removing Kakariko
« Reply #23 on: July 01, 2013, 06:00:49 am »
FFA Prophunt ftw!

New mode - Trouble in PropHunt Town 2013

Offline MrEskimoMan

  • Member
  • *
  • Posts: 224
  • if you read this you're gay : -)
Re: Removing Kakariko
« Reply #24 on: July 01, 2013, 06:02:18 am »
I'm just saying that if kakariko requires blu to try use teamwork to win, it's probably unbalanced. You don't see people on farm feud blocking health packs as a team because it's so hard to find props, do you?
#StopRuiningProphunt2K13 :)

Offline HipsterGlaceon

  • Full Admin
  • *****
  • Posts: 162
Re: Removing Kakariko
« Reply #25 on: July 01, 2013, 06:04:05 am »
I'm just saying that if kakariko requires blu to try use teamwork to win, it's probably unbalanced. You don't see people on farm feud blocking health packs as a team because it's so hard to find props, do you?

Let's just compare a kiddie pool to an Olympic pool in terms of size and call one unbalanced.

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Removing Kakariko
« Reply #26 on: July 01, 2013, 06:04:30 am »
Farm feud      ------------       Kaka

2 mins round time --- 4 mins round time
2 health packs  --------- over 9000 health packs
Tiny Map ----------------------- Huge-ass map


There's your answer

Offline MrEskimoMan

  • Member
  • *
  • Posts: 224
  • if you read this you're gay : -)
Re: Removing Kakariko
« Reply #27 on: July 01, 2013, 06:29:29 am »
That isn't changing the fact that you're saying this map can require teamwork to win. There is no other map that requires specific teamwork to win against the props.
#StopRuiningProphunt2K13 :)

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: Removing Kakariko
« Reply #28 on: July 01, 2013, 06:36:14 am »
As I say , invent FFA prop hunt, then return.

Offline Luvedragon

  • Full Admin
  • *****
  • Posts: 183
Re: Removing Kakariko
« Reply #29 on: July 01, 2013, 10:55:01 am »
Generally speaking, prophunt isn't a mod that requires teamwork. People want to get the most points or kill the most props. Sure, you get a couple of friends here and there who work together, or the occasional person who'll shout out a prop is heading towards the cp, but otherwise it's not a mod that needs teamwork by any means. And if you have to get a whole team together to bring down a single prop, well then yes, there are issues with that map.