Author Topic: Boss Rotation  (Read 161207 times)

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #135 on: April 13, 2013, 03:20:20 pm »
Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?
i asked this so many times to add him to the list


Offline Gordon Freeman

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Re: Boss Rotation
« Reply #136 on: April 13, 2013, 08:49:49 pm »
Class: Heavy
Big Daddy
Abilities: Has the ability to charge and perhaps a drug effect? Idk you guys can probably come up with something better for him.
Model/Skin: http://www.garrysmod...a=view&id=22652
Super jump: Normal
« Last Edit: April 13, 2013, 09:11:44 pm by Gordon Freeman »

Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #137 on: April 13, 2013, 09:07:07 pm »
Class: Heavy
Big Daddy
Abilities: has the ability to charge and perhaps a drug effect? idk you guys can probably come up with something better for him.
Model/Skin: http://www.garrysmod...a=view&id=22652

The link's broken.

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Offline Gordon Freeman

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Re: Boss Rotation
« Reply #138 on: April 13, 2013, 09:08:16 pm »
http://tf2.gamebanana.com/skins/118572
The snowman
Teleport on rage and gains a detonator?
Super Jump: normal
The reason I suggest abilities is because its just models no abilities with them.

Leonidas
http://tf2.gamebanana.com/skins/87338
Universal stun rage and slight speed boost on rage?
Super jump: Normal
« Last Edit: April 13, 2013, 09:10:04 pm by Gordon Freeman »

Offline Gordon Freeman

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Re: Boss Rotation
« Reply #139 on: April 13, 2013, 09:09:33 pm »
Heres a link fix for the Big Daddy Boss
http://www.garrysmod.org/downloads/?a=view&id=22652
Sorry about that.

Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #140 on: April 13, 2013, 09:35:29 pm »
Class: Heavy
Big Daddy
Abilities: Has the ability to charge and perhaps a drug effect? Idk you guys can probably come up with something better for him.
Model/Skin: http://www.garrysmod...a=view&id=22652
Super jump: Normal

I don't necessarily get how drugs would fit, but chain lightning would fit because of the Electro Shock plasmid.

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Offline mongolian-bbq

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Re: Boss Rotation
« Reply #141 on: April 13, 2013, 10:22:12 pm »
I second (or third) the big daddy idea, and the intro noise could be 1:51-2:00 in this video

Offline shezeu

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Re: Boss Rotation
« Reply #142 on: April 14, 2013, 11:01:39 am »
I second (or third) the big daddy idea, and the intro noise could be 1:51-2:00 in this video
http://www.youtube.com/watch?v=xCKkElSkogE


I fourth this, and maybe one of the sounds from this vid

Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #143 on: April 14, 2013, 11:51:17 am »
I fourth this, and maybe one of the sounds from this vid
http://www.youtube.com/watch?v=dmmOXN9pDxI

He reminds me so much of Pyro :P

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Offline VoiDeD

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Re: Boss Rotation
« Reply #144 on: April 14, 2013, 04:59:02 pm »
Added Weeping Angel to set 3.

Could we perhaps add the astronaut to FF2? I was just wanting to see him on there and seing how all the vanilla saxton servers bosses are on FF2 could it be possible to add astronaut to it?

That's slated for Some Day™. It'll be a hefty time investment to convert all the boss logic for FF2.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #145 on: April 16, 2013, 07:26:22 pm »
i crashed teh server with banjo towertop pit shit ton of rage.
that need fix


Offline Miaumon

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Re: Boss Rotation
« Reply #146 on: April 16, 2013, 07:52:50 pm »
That is just ff2
It's a feature

Offline Lunacy

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Re: Boss Rotation
« Reply #147 on: April 17, 2013, 02:45:45 am »
Yknow all those guns with like 800% damage bonus... why 800%, is it SUPPOSED to 1hit everything from across the map?  (still goin on about these guns since its annoying to be picked off from across the map with nothing you can do about it, or die to a gun in the event you would survive a melee hit)
is preferable if the guns only did around 202 damage at point-blank (ie no additional damage boost besides the automatic VSH bonus of x3.1)
The crit on headshot on some of the guns is fair game though, skill to 1hit instead of just knicking them to 1hit.
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #148 on: April 17, 2013, 02:42:53 pm »
so with guns did doctor who gun get nerfed or he can still pick up ammo since its way unfair


Offline VoiDeD

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Re: Boss Rotation
« Reply #149 on: April 17, 2013, 05:45:37 pm »
Please point out specific bosses that still have overpowered crap. Turtle and Mia are generally in charge of nerfing bosses, and it'll make their jobs easier if they knew exactly which ones needed nerfs.