Author Topic: Boss Rotation  (Read 160859 times)

Offline Miaumon

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Re: Boss Rotation
« Reply #90 on: March 16, 2013, 09:57:29 am »
Gingerbread Man

Offline VoiDeD

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Re: Boss Rotation
« Reply #91 on: March 16, 2013, 01:32:58 pm »
Added Maximillian to set 3.

Offline Lunacy

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Re: Boss Rotation
« Reply #92 on: March 16, 2013, 09:26:20 pm »
Starting to think Wheatley might need to be removed again, seems all people do with him is sentry-camp and the round just goes on forever.  Also hitbox again
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #93 on: March 16, 2013, 10:33:32 pm »
nope
i played as him and i just make the sentry a decoy
just to mess with them i put it on the control point


Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #94 on: March 16, 2013, 11:02:23 pm »
nope
i played as him and i just make the sentry a decoy
just to mess with them i put it on the control point
It would possibly work better if the sentry destroyed after a certain amount of time and that he can't regain metal except through rage. That would prevent camping and being able to restore sentries.

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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #95 on: March 17, 2013, 11:01:45 am »
no he does not regain metal on rage you have to pick it up from ammo packs


Offline Punishment_Fatal

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Re: Boss Rotation
« Reply #96 on: March 17, 2013, 11:31:27 am »
no he does not regain metal on rage you have to pick it up from ammo packs
Which is what I'm saying. Maybe on rage he gains metal, but he can't pick it up from ammo packs.

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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #97 on: March 17, 2013, 12:01:49 pm »
just leave it so he pick up ammo


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #98 on: March 18, 2013, 03:51:42 pm »

works


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #99 on: March 22, 2013, 04:19:59 pm »
is it me or hales with guns need to have ammo nerf mainly shotgun hales since you get 4 rounds it should be two rounds of ammo so just 2 shots


Offline Lunacy

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Re: Boss Rotation
« Reply #100 on: March 22, 2013, 07:14:36 pm »
I feel the hales with guns shouldn't do extra damage at a distance, that just isn't balanced.  Anything more than 202 (at point blank) is too strong. (ie revolvers that 1hit damn near anyone from across the map)
Any specific reason some revolvers and shotguns get 800% damage bonus other than to be just OP?
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #101 on: March 22, 2013, 09:59:50 pm »
since hales with shot guns in the other sets have bleed on hit now it just needs to have 202 on hit
besides spyper he needs a buff with his gun


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #102 on: March 23, 2013, 03:15:07 pm »
https://forums.alliedmods.net/showthread.php?t=199772
https://forums.alliedmods.net/showthread.php?t=196841
and cant you guys just take the astronaut files from vsh and move them to ff2 since i cant find the link for him


Offline Gordon Freeman

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« Last Edit: March 23, 2013, 09:35:51 pm by Gordon Freeman »

Offline VoiDeD

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Re: Boss Rotation
« Reply #104 on: March 23, 2013, 10:47:42 pm »
Added the following bosses:

Set 1: Kratos, Bot Scout
Set 2: Bionic Commando
Set 3: Bot Soldier, Cyclops, Weasel Cake