Author Topic: Boss Rotation  (Read 160794 times)

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Boss Rotation
« Reply #450 on: November 25, 2014, 06:13:59 pm »
The new Trio hale is actually a Duo.
the tri breaks and it can spawn all 3,2, or 1 random one


Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Boss Rotation
« Reply #451 on: November 25, 2014, 06:57:44 pm »
Changes:

  • Cabers will now do backstab-like damage on their initial explosion, similar to VSH.
  • Fixed Asteroid Robots sometimes not having all their companions.
  • Hopefully fixed some issues surrounding boss clone rages.
  • Fixed Cave Johnson nade launcher taking up the entire screen, and gave him lemons. Probably for lemonade.
  • Fixed issue where the previous boss's music would continue to play if they killed themselves early.
  • Reduced the volume of Robo Mario.
  • Dark Link's charge now uses mouse3 (middle mouse).
  • Nerfed Ghost's shotgun and melee weapons so they don't bleed and don't have crit bonuses.
  • Applied the same shotgun/melee nerf to Franky.
  • Fixed Abstract Spy not doing 202 damage per melee hit.
  • Reduced the length of Mad Hatter's scale rage to 7.5 seconds (down from 15), and reduced the scaling to 1.5 from 2.0.
  • Updated Sandmen's theme to be less awful.
  • Buffed Foxy's melee weapon slightly.
  • Increased Wall-E's movement speed and rage stun durations.
  • Reduced admin's summon cooldown to 60 seconds (from 90).
  • Heisenberg has been given 10 crossbow bolts (up from 5), and they now deal more damage.
  • Hopefully fixed issue where some bosses would have a large cooldown on their abilities if the previous round boss had a teleport ability.
  • Updated the following bosses to their latest versions:
    • Error
    • Tank
    • These updates should hopefully fix the issues surrounding rage instant death.

This should fix the majority of the issues I know about, but there's a couple things still left on my todolist.
« Last Edit: November 25, 2014, 06:59:27 pm by VoiDeD »

Offline SHADoW NiNE TR3S

  • Member
  • *
  • Posts: 78
  • Kawaii Killer
Re: Boss Rotation
« Reply #452 on: November 26, 2014, 10:09:21 am »
Here's a sneak peek of some of the changes i'm trying to do for BETA 2.


And yes Voidy, i'm still working on getting that rare killtimer event failing to trigger bug fixed for good
« Last Edit: November 26, 2014, 12:35:30 pm by SHADoW NiNE TR3S »

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Boss Rotation
« Reply #453 on: November 27, 2014, 01:05:14 pm »
chucky is op as hell now, pop up last 5 secs, can double jump, and can one shot a full hp heavy


Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Boss Rotation
« Reply #454 on: November 27, 2014, 04:02:50 pm »
Changes:

  • Bosses can no longer taunt for crits.
  • Fixed some teleport abilities sometimes targeting spawned teammates/clones.
  • Multi-life bosses will now display a life counter on the HUD next to the healthbar.
  • Companion selection is now done randomly, rather than ordered by queue points.
  • Boss selection has been made more random.
  • Fixed some of Robot Soldier's sounds being broken.
  • Nerfed chucky's melee weapon to match other bosses, and reduced overlay time slightly.
  • Fixed Asteroid Robot bosses not being playable.

Offline ridiculed

  • Donator
  • ***
  • Posts: 92
  • things.
Re: Boss Rotation
« Reply #455 on: November 27, 2014, 09:38:53 pm »
Wow, you fixed everything I listed.
Turned out Freddy's rage was the same time as others and I was imagining it too.  I also forgot HWS can avoid sentries so nevermind about him.


ty voidy

oh but the FOV problem when you're taunting during drug rage is still there.
« Last Edit: November 27, 2014, 09:51:48 pm by ridiculed »
Posting in dead forums

Offline SHADoW NiNE TR3S

  • Member
  • *
  • Posts: 78
  • Kawaii Killer
Re: Boss Rotation
« Reply #456 on: November 27, 2014, 11:41:04 pm »
If the Astroid Robot bosses's Short circuit still isn't doing much damage, i updated their configs that now gives them a Gunslinger as a backup weapon (their default is still the Short Circuit, but they can switch to the Gunslinger at any time)

(insert sigh of relief here)

EDIT: My web host is being stupid again, here's the changes:
EDIT 2: Web host back up again.
« Last Edit: November 28, 2014, 12:11:43 am by SHADoW NiNE TR3S »

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Boss Rotation
« Reply #457 on: November 28, 2014, 08:43:21 am »
Duo hale bug is back, if one dies the rest dies


Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Boss Rotation
« Reply #458 on: November 28, 2014, 03:28:09 pm »
Bah, I ended up deploying the wrong plugin last time I claimed I fixed it. Third time is the charm here, I hope.

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Boss Rotation
« Reply #459 on: November 28, 2014, 03:29:09 pm »
jack still does 356 damage


Offline ridiculed

  • Donator
  • ***
  • Posts: 92
  • things.
Re: Boss Rotation
« Reply #460 on: November 28, 2014, 06:00:21 pm »
Cave Johnson can't pick up ammo anymore.
Posting in dead forums

Offline SHADoW NiNE TR3S

  • Member
  • *
  • Posts: 78
  • Kawaii Killer
Re: Boss Rotation
« Reply #461 on: November 28, 2014, 06:04:01 pm »
oh the added 200% damage bonus should only apply when his HP is below 50% lol (if it's too much, just lower that attribute's value lol). It's his "pissed off" state. When his HP is above 50%, it's damage is penalized by -60% lol.

In other news, looks like Cave Johnson's endless truckload supply of lemons is late for delivery (he runs out of ammo and unable to pick up ammo). I mean only thing you'd need to do is just add 112 ; 9 on his attributes list.
« Last Edit: November 28, 2014, 06:09:00 pm by SHADoW NiNE TR3S »

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: Boss Rotation
« Reply #462 on: November 28, 2014, 08:08:34 pm »
oh the added 200% damage bonus should only apply when his HP is below 50% lol (if it's too much, just lower that attribute's value lol). It's his "pissed off" state. When his HP is above 50%, it's damage is penalized by -60% lol.

In other news, looks like Cave Johnson's endless truckload supply of lemons is late for delivery (he runs out of ammo and unable to pick up ammo). I mean only thing you'd need to do is just add 112 ; 9 on his attributes list.
jack the skeleton is the one I mean, also no hales can get ammo


Offline SHADoW NiNE TR3S

  • Member
  • *
  • Posts: 78
  • Kawaii Killer
Re: Boss Rotation
« Reply #463 on: November 29, 2014, 02:30:55 am »
jack the skeleton is the one I mean, also no hales can get ammo

OH lol xD

The bosses that rely on ammo for their weapons can always use "112 ; 9" in their attributes, simple fix.
« Last Edit: November 29, 2014, 10:26:59 am by SHADoW NiNE TR3S »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,451
Re: Boss Rotation
« Reply #464 on: November 29, 2014, 02:56:59 pm »
Changes:
  • Gave Cave Johnson and Monoculus ammo regen so they no longer need to pick up ammo.
  • Nerfed psychosis's drugs and scale rages.
  • Fixed Volibear's sounds not downloading.
  • Fixed Viewtiful Joe's music having a large chunk of silence.
  • Fixed Bill's music having a large chunk of silence.
  • Updated Asteroid Robots to their latest version.
  • Fixed multiple cases where boss teleport particles wouldn't appear.
  • Nerfed Jack Skellington's melee weapon to do 202 damage like other melee weapons.
  • Clone attack rages should be a little more random in which boss models the clones get.
  • Fixed FOV getting stuck at a large value when taunting during a drugs rage.