Author Topic: Boss Rotation  (Read 160797 times)

Offline VoiDeD

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Re: Boss Rotation
« Reply #405 on: September 18, 2014, 07:16:53 pm »
Changes:
  • Added a few new bosses:
    • Blutarch Mann (Set 2)
    • Redmond Mann (Set 2)
    • Blutarch & Redmond Duo (Set 5)
    • Femscout (Set 6)
    • Femsniper (Set 2)
    • Femsniper & CBS Duo (Set 7)
    • The Blitzkrieg (Set 7)
    • Hatsune Miku (Set 2)
    • Human Sentry Buster (Set 4)
    • Master Yi (Set 6)
    • Naruto (Set 6)
    • Abstract Spy (Set 1)
    • Thi Barrett (Set 2)
    • Volibear (Set 3)
    • Zer0 (Set 5)
  • Fixed Manny having an excessive damage bonus on his revolver.
  • Hopefully fixed Boss team swap shield exploit.
  • Fixed bosses highfiving/flipping each other.
  • Randomized boss sets again.

For the complete list of which bosses are in which set, check the OP of this thread.

Offline Sakuya

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Re: Boss Rotation
« Reply #406 on: September 18, 2014, 07:46:37 pm »
confirmed, Voidy likes hatsuno miko and naruto, also he is a weeb

Offline PHANTOM1

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Re: Boss Rotation
« Reply #407 on: September 20, 2014, 03:21:57 am »
  • Femsniper (Set 2)
Wow somebody actually made a Femsniper Hale.

Offline SHADoW NiNE TR3S

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Re: Boss Rotation
« Reply #408 on: September 21, 2014, 01:51:46 am »
Remember when you're the Blitzkrieg, use your weighdown (crouch + look down) to reset your gravity as when you rage, your gravity is lowered to be able to float around the map to deliver a massive rocket barrage to your enemies! Additionally, you can use your teleport skills to escape an ambush.

Hopefully by the time i release BETA 2 of him, he will have more features and abilities, including the ability to "level up" to give players a little more challenge.

If you want to tweak his weapon configurations to adjust his difficulty level, see this post

I appreciate you guys for testing my boss and adding my other bosses too!
« Last Edit: September 21, 2014, 02:57:02 am by SHADoW NiNE TR3S »

Offline SHADoW NiNE TR3S

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Re: Boss Rotation
« Reply #409 on: September 24, 2014, 06:05:57 pm »
I updated Blitzkrieg to 1.62 which adds a timer for his gravity (and death effect weapons)

Also, amount of ammo can be set for the rage (minimum 180) and death effect (minimum 360) weapons.

Rockets will deal more damage to buildings as again, this boss is designed without player/sentry stuns in mind.

http://shadow93.info/tf2/TF2%20Bosses/Blitzkrieg/Blitzkrieg_danmakumedic.7z

See main post for changes:
https://forums.alliedmods.net/showpost.php?p=2199212&postcount=1

As always, i will need feedback as i am making adjustments for the Rocket Hell concept.
« Last Edit: September 24, 2014, 06:08:42 pm by SHADoW NiNE TR3S »

Offline Cube

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Re: Boss Rotation
« Reply #410 on: September 25, 2014, 08:07:28 pm »
♢Femscout is a bit over powered (a lot of people have said.) It's movement speed needs a reduction is all
♢Pheonix Wright's rage should be changed back to what it was before. It's just a crash bandicoot clone with more dmg now

Offline SHADoW NiNE TR3S

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Re: Boss Rotation
« Reply #411 on: September 27, 2014, 07:20:27 pm »
♢Femscout is a bit over powered (a lot of people have said.) It's movement speed needs a reduction is all

If you melee hit Femscout while she is holding the Baby Face's Blaster or the Pretty Boy's Pocket Pistol, you deal 200% additional damage to her than with a ranged weapon. Same reason why her health formula is much lower than Aya (450 vs 480).

Just reduce her speed from 800 to 400. I originally designed her as an anti-BFB scout boss hence her speed.
« Last Edit: October 04, 2014, 12:18:55 pm by SHADoW NiNE TR3S »

Offline LEON35

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Re: Boss Rotation
« Reply #412 on: September 27, 2014, 07:31:43 pm »
I updated Blitzkrieg to 1.62 which adds a timer for his gravity (and death effect weapons)

Also, amount of ammo can be set for the rage (minimum 180) and death effect (minimum 360) weapons.

Rockets will deal more damage to buildings as again, this boss is designed without player/sentry stuns in mind.

http://shadow93.info/tf2/TF2%20Bosses/Blitzkrieg/Blitzkrieg_danmakumedic.7z

See main post for changes:
https://forums.alliedmods.net/showpost.php?p=2199212&postcount=1

As always, i will need feedback as i am making adjustments for the Rocket Hell concept.

Offline SHADoW NiNE TR3S

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Re: Boss Rotation
« Reply #413 on: October 04, 2014, 12:17:34 pm »
Updated to BETA 1.63 for Blitzkrieg. Merged abilities which is now 2 abilities instead of the former 4. You can get his update from my bosses thread or his main thread.

On second thought, anyone here good with rigging models? trying to find someone who is willing to rig a few models for the next few bosses i have planned.

It's funny how when they fight my human sentry buster boss, they seem to forget about his weakness. I'm sure most of you know his weakness by now  ;D

Offline VoiDeD

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Re: Boss Rotation
« Reply #414 on: October 04, 2014, 04:14:34 pm »
Changes:
  • Updated the following bosses to their latest versions:
    • Blitzkrieg
    • Femscout
    • Hatsune Miku
  • Hopefully fixed Human Sentry Buster's music looping.
  • Decreased the volume of Cyclops's sounds.

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #415 on: October 04, 2014, 09:25:06 pm »
Why does fem scout get 32 ammo for scatter


Offline SHADoW NiNE TR3S

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Re: Boss Rotation
« Reply #416 on: October 05, 2014, 01:53:06 am »
Why does fem scout get 32 ammo for scatter


When she rages, does she get a Baby Face's Blaster or a stock Scattergun? Will need to know in case there's some weapon restriction i don't know about (i know some servers ban the BFB).

When I tested her before releasing her update (and i just had a look at her a few mins ago to replicate this), she gets the Baby Face's Blaster with 6 bullets on-clip and 6 extra bullets for ammo:



« Last Edit: October 05, 2014, 02:11:20 am by SHADoW NiNE TR3S »

Offline SHADoW NiNE TR3S

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Re: Boss Rotation
« Reply #417 on: October 05, 2014, 10:09:31 pm »
Oh look who came to obliterate everyone in FF2.



Yes him, Major Crits.

Feel Mann enough? Ya can't cry OP if that's the case (because the real deal in MVM is much more powerful than this).

His rocket launcher fires pure crockets (but the damage penalty is set to -97% for balance reasons). His rage is the hidden uber the bots use in MvM.

He has no melee, but his rocket launcher has infinite ammo. Also lacks super jump and cannot stun players/sentries.

His move speed is identical to his speed in MvM, so he is a slow-moving boss hence his HUGE HP formula.

He can be found in my bosses thread IF ya'll Mann enough for him!
« Last Edit: October 06, 2014, 02:18:39 am by SHADoW NiNE TR3S »

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Boss Rotation
« Reply #418 on: October 06, 2014, 05:43:14 am »
One thing about Sargent crits is pyros, cause they will just spam their airblast


Offline hammer777

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Re: Boss Rotation
« Reply #419 on: October 07, 2014, 02:41:58 pm »
yeah i was thnking the same thing. if you get a few pyros near a dispensor then they could just airblast him and the rockets back.
You got wrecked, son!