Author Topic: Map Rotation / Map Suggestions  (Read 179243 times)

Offline Lunacy

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Re: Map Rotation / Map Suggestions
« Reply #210 on: May 21, 2014, 07:50:13 pm »
It's like West but with trees.
Get more dispensers and stock snipers on duty.
I like it because I can climb up the trees as sniper and make the boss glow constantly.
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #211 on: May 21, 2014, 07:57:36 pm »
thats the only reason u like it
west is good but this map has to many trees and make it hard to find hale and even with the glow u will hit the ground or a tree


Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #212 on: June 15, 2014, 10:51:33 pm »
Added the following maps to rotation:

vsh_industrial_v1
arena_suijin_rc2

Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #213 on: June 18, 2014, 08:17:04 pm »


Offline BoBoBo-Bo Bo-BoBoBo

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Re: Map Rotation / Map Suggestions
« Reply #214 on: July 10, 2014, 03:33:21 pm »


Offline Calcium

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Re: Map Rotation / Map Suggestions
« Reply #215 on: July 10, 2014, 07:27:36 pm »
http://forums.tf2maps.net/showthread.php?t=22393 from trainsawlaser mapmaker


YESYESYESYESYESYESWHYTHEFUCKISTHISNOTONTHEROTATIONYET.

Seriously though, map is a bit on the smaller side as far as VSH goes, plus the whole flashing lights thing might give people a headache (also trigger warning for people with epilepsy). But that aside it has potential as a VSH map.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #216 on: July 10, 2014, 09:14:14 pm »
Added vsh_pineyard_final to the rotation.

But that aside it has potential as a VSH map.
That's a pretty big thing to just push aside.

Offline Calcium

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Re: Map Rotation / Map Suggestions
« Reply #217 on: July 10, 2014, 10:53:41 pm »
Added vsh_pineyard_final to the rotation.
That's a pretty big thing to just push aside.

It was sarcasm, I probably should have made that more clear :P

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #218 on: July 22, 2014, 04:00:40 am »
http://tf2.gamebanana.com/maps/181915 Around the same size as vsh_west, I think this would be an interesting addition, considering there's a ravine that covers up ~10% of the map and anyone can fall in.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Pan-Kaike

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Re: Map Rotation / Map Suggestions
« Reply #219 on: July 23, 2014, 05:04:03 pm »
I'm going to throw in two suggestions based on maps I used to play quite heavily elsewhere:
Oil Rig - http://tf2.gamebanana.com/maps/163726  It's come a long way since a2
Rats Tequila - http://tf2.gamebanana.com/maps/94933 Plenty of jump room, ammo/healthkits, mobility - it may need to be tweaked a bit later on for 'hale exclusive' but it worked just fine as it was as a non-hale map.

~Kai

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #220 on: July 27, 2014, 12:12:36 am »
Added vsh_faced_v2 to the rotation.

Offline Punishment_Fatal

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Re: Map Rotation / Map Suggestions
« Reply #221 on: July 30, 2014, 04:56:37 am »
http://tf2.gamebanana.com/maps/182099 OMG SNOW. But seriously, it looks pretty balanced for Hale and fighters to fight against each other. Several ledges for goombas and open areas for not being able to hide as easily.

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline Bloodbath

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Re: Map Rotation / Map Suggestions
« Reply #222 on: July 30, 2014, 10:34:53 am »
http://tf2.gamebanana.com/maps/182099 OMG SNOW. But seriously, it looks pretty balanced for Hale and fighters to fight against each other. Several ledges for goombas and open areas for not being able to hide as easily.


Agreed, map looks really good. Especially if players/hale are able to get on the buildings.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #223 on: July 31, 2014, 12:15:07 am »
Added vsh_coldvine_b1 to the rotation.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #224 on: August 03, 2014, 09:00:44 pm »
Added vsh_oilrig_v18 to the rotation.
Added vsh_partyisland_v7 back into the rotation. I've disabled all the negative random event stuff this map used to have.