both relating to the Engineer.
dumb one is allowing defensive engies and combat engies to be considered seperate and have them each be limited to 3.
how? by checking a player's loadout, and if the melee is gunslinger, then he is an combat engie, otherwise with all other melee/wrenches, he's considered a defensive engie.
total of engies would be doubled, yes, but defensive engies would be limited to 3 and so would the combat engies, for a total of 6.
now for the possible one:
buff the gunslinger so engies with it always get minicrits, just so it's a more viable option while not trying to be OP as heck.
if the entire thing fits better in weapon suggestions, move it pl0x.