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Saxton Hell Forums
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Deathrun Hell
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DR dreamytrack bad trap
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Topic: DR dreamytrack bad trap (Read 3799 times)
Whitepaw
Full Admin
Posts: 88
DR dreamytrack bad trap
«
on:
February 19, 2015, 07:29:57 pm »
If players are able to taunt in time, the wall that projects will stop at the first side of the box below allowing everyone to pass.
http://www.youtube.com/watch?v=-EP1Jvd74q8&feature=youtu.be
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111112oo
Donator
Posts: 252
Re: DR dreamytrack bad trap
«
Reply #1 on:
February 25, 2015, 02:48:23 pm »
I keep on saying that I'm going to work on fixing this map all the time, but i never do
thanks for the bug report
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VoiDeD
Full Admin
Posts: 2,451
Re: DR dreamytrack bad trap
«
Reply #2 on:
April 16, 2015, 04:38:34 pm »
Fixed this one finally, thanks.
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Fullmetal Soul
Member
Posts: 42
none required
Re: DR dreamytrack bad trap
«
Reply #3 on:
April 16, 2015, 05:09:32 pm »
I thought this was a feature
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VoiDeD
Full Admin
Posts: 2,451
Re: DR dreamytrack bad trap
«
Reply #4 on:
April 16, 2015, 05:14:33 pm »
It basically rendered the trap useless if one player could taunt in a specific spot. Stuff like that (eventually) gets fixed.
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DR dreamytrack bad trap