So... the scout just got a jump nerf, meaning he can only jump once, like every other class. The atomizer was previously banned, obviously due to the fact that triple jumps in Deathrun was a bad idea. Well, now the scout can't double jump, I'm seeing the atomizer as not a bad choice for bringing back into hale. Not in its current state mind you, it'd have to be tweaked, but I think it'd be fair to the scout if something could be decided upon.
Short version: Scout can only single jump now, what if we brought back the atomizer.
Now, there is two issues off the top of my head with bringing the atomizer back:
1. 10 health lost per jump = 12 double jumps. Even more if a medic has the crossbow.
2. Bonk invincibility = Applies to all incoming damage, even self inflicted.
Now, for the health loss, I could see that being a simple issue to fix, simply increase the amount of health the scout loses each time. I was thinking anywhere between half his health or more. That would allow the scout one double jump, to bypass specific traps.
The bonk is the tricky part. I would suggest either nerfing it to one bonk per life, or outright banning bonk. I don't know what the consensus is, but I've noticed double jumping to be far more useful than invincibility to damage in a game where everything kills you in one hit.
What do you think?
Sorry, this is my first post ever on this forum, please feel free to smack me if there's some format I didn't follow.