23:33
Nov 21 2024
Welcome,
Guest
. Please
login
or
register
.
Login with username, password and session length
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Saxton Hell Forums
»
Server Discussion
»
Dodgeball Hell
»
dbs_rooftops2_b1
Print
Pages: [
1
]
Go Down
Author
Topic: dbs_rooftops2_b1 (Read 3909 times)
Nightmare
Member
Posts: 27
Worst Player NA/EU
dbs_rooftops2_b1
«
on:
July 10, 2014, 01:35:02 am »
Due to popular demand from the test group I've sent this map to, I've decided on releasing this map a bit early.
Map:
https://www.dropbox.com/s/0adyygvbney0spz/dbs_rooftops2_b1.bsp
Screens:
Observer camera
,
1v1 Spawner
,
My usual shit
,
Testing no fall damage
,
Success!
,
falling OFF the buildings, however...
Skybox:
here.
Music/Sounds used: Yu-Gi-Oh! "Its Time to Duel!"
Meta Knight's Revenge - Kirby Super Star (SNES)
What to expect:
Regular Spawner: 40 MPH Spawns, 2 rockets will make spawn speed increase by 1 MPH, 23% Accel (like Tryhard)
*new* 1v1 Spawner: 60 MPH Spawns, same incrementing spawns, 25% Accel, Rockets take 3 hits to kill you.
No Fall damage when landing on the buildings.
Have fun!
Logged
Ben
Member
Posts: 11
Re: dbs_rooftops2_b1
«
Reply #1 on:
July 10, 2014, 02:23:51 am »
Having tried out the map, it's a damn good step in the right direction that rooftops should be. Good job mate
Logged
VoiDeD
Full Admin
Posts: 2,451
Re: dbs_rooftops2_b1
«
Reply #2 on:
July 10, 2014, 11:11:56 am »
One issue I found: the second rocket from the regular spawner spawns at 1mph.
Couldn't test the 1v1 spawner because of that as well.
Logged
Nightmare
Member
Posts: 27
Worst Player NA/EU
dbs_rooftops_b2
«
Reply #3 on:
July 10, 2014, 12:38:23 pm »
New download:
Here.
- Made the triggers for the boards a bit longer.
- Fixed the incrementing speed on both spawners.
- The 1v1 Spawner has its own counter to differentiate from the normal spawner.
Logged
Print
Pages: [
1
]
Go Up
Saxton Hell Forums
»
Server Discussion
»
Dodgeball Hell
»
dbs_rooftops2_b1