Author Topic: Map Rotation / Map Suggestions  (Read 41898 times)

Offline Punishment_Fatal

  • Full Admin
  • *****
  • Posts: 847
  • Hat Fancier
« Last Edit: March 02, 2014, 01:10:29 pm by Punishment_Fatal »

Usually around Trading Hell and Zombie Hell. Message me on Steam if you need something.

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,453
Re: Map Rotation / Map Suggestions
« Reply #31 on: March 02, 2014, 05:50:10 pm »
Updated koth_trainsawlaser_b4fixed to koth_trainsawlaser_b6.

Added the following maps to rotation:

cp_underhanded_b4
koth_dockyard
tc_meridian_rc3

Offline 111112oo

  • Donator
  • ***
  • Posts: 252

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,453
Re: Map Rotation / Map Suggestions
« Reply #33 on: March 05, 2014, 01:41:13 am »
Added plr_panic_b2 to the rotation.

Offline 111112oo

  • Donator
  • ***
  • Posts: 252
Re: Map Rotation / Map Suggestions
« Reply #34 on: March 07, 2014, 04:07:29 pm »
http://tf2.gamebanana.com/maps/179347 Update for sunset saloon.

Offline 111112oo

  • Donator
  • ***
  • Posts: 252

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,453
Re: Map Rotation / Map Suggestions
« Reply #36 on: March 08, 2014, 05:44:20 pm »
Updated koth_sunset_saloon_b1r1 to koth_sunset_saloon_r2_2.
Added dom_canalzone2_b4 to the rotation.

Offline 111112oo

  • Donator
  • ***
  • Posts: 252
Re: Map Rotation / Map Suggestions
« Reply #37 on: March 22, 2014, 03:08:33 pm »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,453
Re: Map Rotation / Map Suggestions
« Reply #38 on: March 23, 2014, 07:26:40 pm »
Added pl_waste_v2 to the rotation.

Offline Lunacy

  • Member
  • *
  • Posts: 527
  • DAT RANGE
Re: Map Rotation / Map Suggestions
« Reply #39 on: March 23, 2014, 07:32:22 pm »
Wondering if there's any mod updates because some items are broken due to Valve weapon updates (notably Soda Popper)
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,453
Re: Map Rotation / Map Suggestions
« Reply #40 on: March 23, 2014, 07:37:49 pm »
Wondering if there's any mod updates because some items are broken due to Valve weapon updates (notably Soda Popper)

Not that I'm aware of, last update of the original plugin was 08/11/2013.

What's wrong with it? Maybe it's something I could fix.

Offline Lunacy

  • Member
  • *
  • Posts: 527
  • DAT RANGE
Re: Map Rotation / Map Suggestions
« Reply #41 on: March 24, 2014, 01:23:33 am »
What's wrong with it? Maybe it's something I could fix.
Lemme see whats maybe broken currently

Soda Popper: No longer grants minicrits, charge pops automatically like old but does not give jumps.
Rechargables (ie guillotine, sandvich): Does not recharge unless you are the correct class (milk and jarate work though)
Baby Face's Blaster: Still uses original instead of updated version  Sidenote: switching to secondary or melee will slow you further
Short Circuit: Still uses original instead of updated versions
*Cow Mangler: (Not sure if it's 5 shots or 4 shots in current randomizer, I forget)
*Diamondback: Not sure if it works with backstabs now too in randomizer but its damn difficult to get the proper combinations to test

Mediguns: Not sure if fixable but you cannot pop ubercharge unless you are a medic (I remember you used to be able to on this server but it was for some reason perma-uber)

Also note: Items that grant max health (ie wee booties, danger shield, and Dakolah's Bar) do not heal or give you health, which is problematic in Arena maps.
Dakolah will give you health from like 125->175, but you'll only have 125/175 hp and it will never heal you unless you have a medic or a health kit(which aren't usually around on arena)

Everything else should be working as intended.
« Last Edit: March 24, 2014, 01:55:36 am by Lunacy »
On Hiatus




Primarily running around Zombie Fortress, Freak Fortress, and occasionally Randomizer.


http://youtu.be/C90h1pbF1yY

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,453
Re: Map Rotation / Map Suggestions
« Reply #42 on: March 29, 2014, 09:29:18 pm »
Okay well I've hopefully fixed some of this.

In particular I've updated the attribs of the soda popper, baby face's blaster, and the short circuit so they should behave like they're supposed to. I also think I've enabled ubercharges for non-medic classes, so that should work now.

The rest I think are outside of my area of expertise (as this plugins is really a mess, codewise, and I'm worried that something I might touch will break other things), or are the result of Valve mucking with things which I'm unsure of how to revert.

Offline 111112oo

  • Donator
  • ***
  • Posts: 252
Re: Map Rotation / Map Suggestions
« Reply #43 on: April 01, 2014, 07:00:11 pm »

Offline VoiDeD

  • Full Admin
  • *****
  • Posts: 2,453
Re: Map Rotation / Map Suggestions
« Reply #44 on: April 14, 2014, 08:56:22 pm »
Updated koth_trainsawlaser_b6 to koth_trainsawlaser_rc1.
Added koth_tomb_b3 to the rotation.