I felt like I needed to address something that might be very irritating to a lot of hales, whether it be VSH or FF2. This issue is snipers (and certain other classes, if they are skilled enough) getting onto very narrow, high spots that are VERY difficult for a hale to get them down. A prime example is Manncohq, and all those light poles. On other servers the tops of the poles are worked so that the snipers can't stand on top of the ones on the right hand side by the players spawn, or they are kill boxes. The ones by the building are easy enough to jump up to, but the ones by spawn require a fully charged jump, and proper airstrafing skills to have a -chance- to hit the players. HHH has less issues due to his teleport, but other hales cannot teleport, and HHH is at a disadvantage because of his teleport and having a longish cooldown. He is forced to climb after snipers on top of the poles and risk being goomba'd 3+ times getting to where he can kill them if he doesn't want to wait for his teleport constantly.
Other maps have spots that are very similar to this, and the players on the server don't help the often inexperienced hales who don't know how to airstrafe and will often die frustrated since they have no choice but to watch their health slowly be picked off.
So what do you guys think? I want to say they aren't exploit spots, but they are unfair spots to hales, and I would like to see the boxes added so that players can't stand on them.