Author Topic: Suggested Propmenu Props  (Read 38222 times)

Offline HipsterGlaceon

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Suggested Propmenu Props
« on: July 06, 2012, 10:21:14 pm »
If you're reading this out of curiosity, Donators the the Saxton Hell servers get a Propmenu to use in PropHunt Hell.

Anyways, this is a thread to suggest new propmenu props.
Please leave the entire path to the model, as will be demonstrated with my suggestions.
A (hopefully) full list of models can be found here: http://newjetpack.com/tf/models/

First one, Lil Chew Chew
/tf/models/lilchewchew/lilchewchew_v3.mdl



Second, The Headless Hatman. A.K.A. HHH.
The prop for the HHH, however, is just a civilian version. Much like the other civilian class models.
/tf/models/bots/headless_hatman.mdl




Third, with no picture available, is an ambulance.
/tf/models/ambulance.mdl

If you look at the Headquarters prophunt map, there is one along one of the metal platforms being held by the crane, directly beside the control point.


That is all the props I have to suggest as of right now, feel free to reply with comments, concerns, etc.

Thanks for reading, see you in Hell.

Offline VoiDeD

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Re: Suggested Propmenu Props
« Reply #1 on: July 07, 2012, 07:20:51 pm »
I've added the props you suggested to the propmenu.

Feel free to suggest actual usable props that people would like to see on specific maps as well.

Offline ninjaa

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Re: Suggested Propmenu Props
« Reply #2 on: August 30, 2012, 12:50:13 am »
I noticed that even though the capture point is available on all maps normally, for most, if not all, maps it is not on the propmenu.

Model location: /tf/models/props_gameplay/cap_point_base.mdl

Offline VoiDeD

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Re: Suggested Propmenu Props
« Reply #3 on: August 30, 2012, 06:25:32 pm »
Odd, if it's part of the prop rotation for a map, it should be on the prop menu. If it's not listed, it may not be part of the map's config.

Offline MrEskimoMan

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Re: Suggested Propmenu Props
« Reply #4 on: September 01, 2012, 08:41:06 am »
http://www.mysterymayhem.co.uk/other/models.htm
type in console "propmenu <any prop from there>
Some pretty cool props :D
#StopRuiningProphunt2K13 :)

Offline Shae

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Re: Suggested Propmenu Props
« Reply #5 on: September 01, 2012, 10:06:24 am »
http://www.mysterymayhem.co.uk/other/models.htm
type in console "propmenu <any prop from there>
Some pretty cool props :D

What? Does that actually work on our server?

I prefer a tofu fried chicken substitute.

Offline Luvedragon

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Re: Suggested Propmenu Props
« Reply #6 on: September 01, 2012, 10:50:25 pm »
It was actually removed a while back due to abuse.


Offline Shae

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Re: Suggested Propmenu Props
« Reply #7 on: September 03, 2012, 07:36:59 pm »
Also voidy why not remove that Pyro funprop since it crashes people?

I prefer a tofu fried chicken substitute.

Offline VoiDeD

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Re: Suggested Propmenu Props
« Reply #8 on: September 03, 2012, 08:22:46 pm »
The pyro prop shouldn't be crashing people, it was fixed a few months ago.

Offline HipsterGlaceon

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Re: Suggested Propmenu Props
« Reply #9 on: November 19, 2012, 02:51:31 am »
Odd, if it's part of the prop rotation for a map, it should be on the prop menu. If it's not listed, it may not be part of the map's config.

Gonna be late on this post, but here goes.
The capture point is a universal prop build into any prophunt map. It doesn't need to be on the config to be available. It is made as a sort of failsafe: in case a config is not available, all of red team will be capture points.

Offline HipsterGlaceon

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Re: Suggested Propmenu Props
« Reply #10 on: November 19, 2012, 03:09:31 am »
I'd like to suggest a few more props.

Scarecrow

models/props_manor/scarecrow_01.mdl

Merasmus

models/bots/merasmus/merasmus.mdl

Pyro Bot

models/bots/pyro/bot_pyro.mdl

Pyro Boss Bot

models/bots/pyro_boss/bot_pyro.mdl

Amplifier

models/buildables/amplifier_test/amplifier.mdl

I've yet to see if any of these props' hit boxes are in crazy areas, and if they are added with that being the case I will post about it asap.

Offline MrEskimoMan

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Re: Suggested Propmenu Props
« Reply #11 on: November 20, 2012, 10:54:33 am »
#StopRuiningProphunt2K13 :)

Offline Knucklejoe

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Re: Suggested Propmenu Props
« Reply #12 on: November 30, 2012, 03:00:21 pm »
http://www.youtube.com/watch?v=QrplfjetBxE#
And this is here... Why?

Anyway, are the training targets usable props? The wood cutouts of each class... I think there are a few maps that have them as props, but I've never seen a player as one.

Offline Turkle

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Re: Suggested Propmenu Props
« Reply #13 on: November 30, 2012, 03:16:12 pm »
A few maps have select cut outs as props available for the players. Also, I propose we add the dispenser and sentry models to the prop list for every map.

Offline Shooter`

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Re: Suggested Propmenu Props
« Reply #14 on: December 04, 2012, 07:54:45 pm »
I suppose this is a decent place to post this.

Suggestion:
a) Remove "easy" prop menu props (bucket, CP, pile of hay, paint can, TV, etv. Would be map dependent.)
b)  Don't allow donors to switch to a smaller prop than the one they got. Could be tough to code.
c) Remove stats from the servers.
Only one is necessary. I prefer the third.


Reason:

Donators shouldn't be given perks that give them an advantage over other players in a semi-competitive server.


Taken from: http://forums.saxtonhell.com/index.php?topic=397.0

It's pretty obvious that the prop hunt server is at least semi-competitive. It's hooked up to a leaderboard, there's quite a bit of stat spam, and a good deal of the regulars obviously care about their stats. At one point, the leaderboard was used as justification to make changes/avoid making changes to the config.
« Last Edit: December 04, 2012, 08:02:36 pm by Shooter` »