Poll

We need the ogrelord hale.

Yes we need!
18 (72%)
No
2 (8%)
shrek is drek
5 (20%)

Total Members Voted: 25

Author Topic: Do we need a shrek hale?  (Read 15461 times)

Offline Cube

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Offline VoiDeD

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Re: Do we need a shrek hale?
« Reply #1 on: January 04, 2014, 05:49:48 pm »
why shrek is piss #italiano

Offline Mr. Pillz

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Re: Do we need a shrek hale?
« Reply #2 on: January 04, 2014, 05:51:24 pm »
We do need a shrek boss with All star playing in the background and onion-loch n load projectile rage. It'll all make sense
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Offline Marryth

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Re: Do we need a shrek hale?
« Reply #3 on: January 04, 2014, 05:56:27 pm »
Yes.

@Mr. Pillz, onion launcher rage would be neat; keep ammo per rage down to 3 perhaps?  Like the reg clip size for Cave Johnson.
Arrows, arrows everywhere!

Offline Cube

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Re: Do we need a shrek hale?
« Reply #4 on: January 04, 2014, 06:03:41 pm »
Some ideas for shrek hale sounds

For the hale music  - 


For when shrek gets backstabbed - http://www.moviesoundclips.net/sound-clip.php?id=559

for when shrek wins  - http://www.moviesoundclips.net/sound-clip.php?id=572

Offline Baysick

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Re: Do we need a shrek hale?
« Reply #5 on: January 04, 2014, 06:05:48 pm »
Onions have layers.
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Offline BoBoBo-Bo Bo-BoBoBo

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Re: Do we need a shrek hale?
« Reply #6 on: January 04, 2014, 07:09:44 pm »


Offline Marryth

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Re: Do we need a shrek hale?
« Reply #7 on: January 04, 2014, 07:36:34 pm »
Additional Suggestions (to make Shrek OP as fuck):

Ogres are like onions, they have many layers.  --> Shrek would have 3 lives.
->If live system, worldstun and uber on loss of life.
---->Uber would be green ubercharge. (He's a fucking ogre Shrek! That NEEDS to be green.)

Thunder ability (3 uses) upon loss of a life.
Snare ability (3 uses) upon rage.

Customized Fists Weapon:
-450 dmg per hit
-Strange Part: Dragons Killed - 9001
-Description: IT'S OGRE 9000!!!

Above Average Speed.

---

It's Shrek, make him flippin' overpowered somewhat unbalanced.

Arrows, arrows everywhere!

Offline Dr.PanCakes

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Re: Do we need a shrek hale?
« Reply #8 on: January 04, 2014, 08:37:20 pm »
Why don't we just port in the sfm model if it happens?

Offline Lunacy

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Re: Do we need a shrek hale?
« Reply #9 on: January 04, 2014, 10:16:29 pm »
And a boss-only filter that makes you say "Get Shrekked"
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Offline Muttonchops

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Re: Do we need a shrek hale?
« Reply #10 on: January 04, 2014, 10:17:55 pm »
Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun

Offline Baysick

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Re: Do we need a shrek hale?
« Reply #11 on: January 04, 2014, 10:24:02 pm »
Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun

In what way would that be usefull if in most of the maps we can't see or fight Hale.

>_>
« Last Edit: January 04, 2014, 10:42:43 pm by Baysick »
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Offline LEON35

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Re: Do we need a shrek hale?
« Reply #12 on: January 04, 2014, 10:50:08 pm »




Shrek is Love. Shrek is Life.

Offline Cube

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Re: Do we need a shrek hale?
« Reply #13 on: January 04, 2014, 11:02:22 pm »
Never mind FreakFortress, I'd like to see a Shrek hale in Deathrun

 


who invited this guy
« Last Edit: January 04, 2014, 11:09:13 pm by Cube »

Offline Punishment_Fatal

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Re: Do we need a shrek hale?
« Reply #14 on: January 05, 2014, 01:10:00 am »
12 votes for yes. VOIDY PLS MAKE

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