Author Topic: OP Weapons/ suggested weapon changes.  (Read 96478 times)

Offline Le Joshyboy

  • Member
  • *
  • Posts: 48
Re: OP Weapons/ suggested weapon changes.
« Reply #150 on: February 08, 2013, 06:47:50 am »
People just run around chasing props m1ing their ass's
And tbh it's pretty hard to lose someone on a small map...
In my opinion Shotguns require no skill..
Just spam it towards a prop...


Offline Shooter`

  • Member
  • *
  • Posts: 136
Re: OP Weapons/ suggested weapon changes.
« Reply #151 on: February 08, 2013, 08:45:21 am »
Of course you can move out of the way of flares / axe very easily, especially for regulars or those who generally know what they're doing. What about for those who are new to the mod or the game itself? How do they stand a chance? Many people don't seem to realise they can even run when they're seen and just sit there waiting for their health to run down.
My point is simply to contrast the complaints for regulars about annoyances of a shotgun compared to people wanting to have fun but are relentlessly slaughtered. As I have said many times before, I think of those new to the mod rather than my own rank/points.....unlike some.

I think if you want to play the game, you should learn how to play first, yes?  We were all new once and it really isn't THAT hard to figure out "Hey, that pyro with a burning head killed me every time. Maybe I should GTFO when he's coming towards me. Other people are running, right?" If someone doesn't run, they shouldn't be complaining about weapon balance anyways.

Offline box

  • Member
  • *
  • Posts: 153
  • Str8 Up Pimp, Classyle
Re: OP Weapons/ suggested weapon changes.
« Reply #152 on: February 08, 2013, 11:18:57 am »
In my opinion Shotguns require no skill..
Just spam it towards a prop...

Spamming it toward a prop usually damaged very little, often zero damage. I'll let people unload shotguns onto me if I'm far enough because it won't damage a thing, or perhaps 1hp at most. As Shooter and I have said, you really have to get a direct hit/all or most shells must hit in order to get any worthwhile damage.

Offline Shooter`

  • Member
  • *
  • Posts: 136
Re: OP Weapons/ suggested weapon changes.
« Reply #153 on: February 08, 2013, 11:28:34 am »
What Box said. I often don't even move when someone shotguns me unless they try to jetpack over to where I am.

Offline MrEskimoMan

  • Member
  • *
  • Posts: 224
  • if you read this you're gay : -)
Re: OP Weapons/ suggested weapon changes.
« Reply #154 on: February 08, 2013, 11:52:03 am »
When I'm running, shotguns basically don't affect me at all. However, I could get flared when I'm not paying attention and die instantly.
I don't care either way, both aren't that OP, other than on people who can't dodge.
@joshy you can't really spam a shotgun when it has 2 bullets  :-*
#StopRuiningProphunt2K13 :)

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: OP Weapons/ suggested weapon changes.
« Reply #155 on: February 08, 2013, 07:27:55 pm »
shotgun is not op up close like i said but the most op weapon of all times is luve, and maybe the the op one will be piss


Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: OP Weapons/ suggested weapon changes.
« Reply #156 on: February 08, 2013, 07:34:02 pm »
shotgun is not op up close like i said but the most op weapon of all times is luve, and maybe the the op one will be jarate


Offline Shooter`

  • Member
  • *
  • Posts: 136
Re: OP Weapons/ suggested weapon changes.
« Reply #157 on: February 08, 2013, 09:12:50 pm »
shotgun is not op up close like i said but the most op weapon of all times is luve, and maybe the the op one will be piss


What? In all seriousness, why would Jarate be OP, and what is this Luve weapon?

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: OP Weapons/ suggested weapon changes.
« Reply #158 on: February 08, 2013, 09:17:38 pm »
she finds alot of people mor ehten others
and she scares me :3


Offline Shooter`

  • Member
  • *
  • Posts: 136
Re: OP Weapons/ suggested weapon changes.
« Reply #159 on: February 09, 2013, 12:51:48 am »
she finds alot of people mor ehten others
and she scares me :3

Scary = OP now? :o

Offline Le Joshyboy

  • Member
  • *
  • Posts: 48
Re: OP Weapons/ suggested weapon changes.
« Reply #160 on: February 09, 2013, 06:31:56 am »
If you didn't know eski you can reload.
and if you reload it puts more bullets in your gun.
And the reload speed is pretty fast.
Engi heavy and solly have 6 bullets i think.

Offline HipsterGlaceon

  • Full Admin
  • *****
  • Posts: 162
Re: OP Weapons/ suggested weapon changes.
« Reply #161 on: February 10, 2013, 11:35:09 pm »
Flamethrower is op cause you don't have to reload it.

Offline Marshii

  • Member
  • *
  • Posts: 235
Re: OP Weapons/ suggested weapon changes.
« Reply #162 on: February 11, 2013, 07:15:07 am »
To sum up this thread so far;

"Every single weapon is OP!"

Gimme a break.

Offline MrEskimoMan

  • Member
  • *
  • Posts: 224
  • if you read this you're gay : -)
Re: OP Weapons/ suggested weapon changes.
« Reply #163 on: February 11, 2013, 07:29:35 am »
I recommend it being heavy w/ melee only, should be quite balanced
#StopRuiningProphunt2K13 :)

Offline BoBoBo-Bo Bo-BoBoBo

  • Member
  • *
  • Posts: 1,549
  • Venus Power
Re: OP Weapons/ suggested weapon changes.
« Reply #164 on: February 11, 2013, 08:07:11 am »
just make the reload speed on the shotguns like 2 times slower or something