1
FortWar Hell / Re: Prop Solidity
« on: August 29, 2014, 10:20:27 pm »
Bumping this since it appears as though righteous bison goes through props. was that always the case?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Updated fw_ravine_2_a2 to fw_ravine_2_a3.
Ok, I see. I guess it wouldn't be that hard to just prop out the entire cross section of the place like you did. How then should I fix this? Any ideas?
But it does beg the question: how come we have two similar maps in rotation? It might be worth just keeping the original around and tossing out the tron version.
We have some fairly aggressive AABB collision checks in place that prevent players from placing props near spawn points and resupply areas to prevent griefing. They can sometimes be a little inaccurate as that's the nature of a AABB that doesn't rotate with the prop it belongs to, so sometimes even if the prop isn't physically rotated to intersect with a nobuild area, the AABB likely does.