Updated fw_ravine_2_a2 to fw_ravine_2_a3.
jsut played it for a bit, here's my 2 cents
It's a bit large and filled with stuff, too many routes/places to guard when not a full server.
Additionally, it's very hard to come back and defend the last point, especially from spawn, you just can't get out of spawn quickly. I'd suggest making it a much longer capture, or moving spawn closer to the last point. Either that, or have the spawns open up onto the choke points more, that'd help for defense. right now, once you cap the middle, it's fairly easy to avoid people and go for the final capture
I might also suggest doing some kind of coloring to help orient people, I sometimes feel a bit turned around at various points on the map.