Author Topic: Map Rotation / Map Suggestions  (Read 163471 times)

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #240 on: September 21, 2013, 03:06:00 am »
https://www.dropbox.com/sh/jxdfsi2ekhgunwp/YRSJT8_LpO

v1_4

CP is now prop_dynamic, 3 info_observer_point entities added, Music Button added (not sure if works)

Now only awaiting feedback on layout / design rather than technical issues :P

EDIT - Round time extended from 230 to 255
« Last Edit: September 21, 2013, 08:35:48 am by Marshii »

Offline Cant think of a name

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Re: Map Rotation / Map Suggestions
« Reply #241 on: September 21, 2013, 12:45:47 pm »
In terms of layout I really enjoyed the map; nothing really outstanding comes to mind but it was very fun to play on.
Nice job on the secret rooms btw, I only found them out by accident.

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #242 on: September 21, 2013, 04:54:31 pm »
Added ph_courtyard_v1_4 to the rotation.

Offline Marshii

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Re: Map Rotation / Map Suggestions
« Reply #243 on: September 22, 2013, 12:36:22 pm »
Ok so, I've made a few changes;
- Massively reduced space on the roof to run around (approximately 40% of the main roof remains, while the thinner roof on the grey building with green rock pillars can no longer be run along)
- Blocked off the back-passage above the back of the stage area
- Blocked off 4 of the 'single window' rooms on the lower floor of the library building
- Added small ammo packs in 4 locations
- Added 1 small health kit in the hole in the wall
- Small lighting changes in 1 location, and added a couple of props at the back of the stage area to create a partial barrier for anyone hiding there (crouchable spot i.e. if you crouches they may not get hit by fire and/or seen in the first place if they have a small prop)
https://www.dropbox.com/sh/jxdfsi2ekhgunwp/YRSJT8_LpO

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #244 on: September 22, 2013, 08:07:33 pm »
Updated ph_courtyard_v1_4 to ph_courtyard_v1_5.

Offline Sakuya

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Re: Map Rotation / Map Suggestions
« Reply #245 on: September 22, 2013, 10:12:38 pm »
wrong thread hue
« Last Edit: September 22, 2013, 10:16:11 pm by Sakuya »

Offline box

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Re: Map Rotation / Map Suggestions
« Reply #246 on: October 10, 2013, 10:40:11 pm »
Somethin gotta be done about tundra, shit is 2 big. Outside is huge n inside has a lotta shit to check too. Snow is way too bright n blends in wit sky, not to mention mental n health are all over tha place witout any rhyme or rhythem.

Sheet metal is the wrong size - too small , metal pile sinks through the floor - which if it doesn't for every other map now, why this one? And time is too short. This is way bigger than kakariko but it has less time, wtf is that? I say it needs more refinement before comin back on the server. I no i aint the only 1 wit dis opinnino too.

Offline MrEskimoMan

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Re: Map Rotation / Map Suggestions
« Reply #247 on: October 11, 2013, 10:37:19 am »
tundra isn't really that good of a map
#StopRuiningProphunt2K13 :)

Offline HipsterGlaceon

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Re: Map Rotation / Map Suggestions
« Reply #248 on: October 15, 2013, 12:19:04 am »
tundra isn't really that good of a map

Agreed



Sheet metal is the wrong size - too small , metal pile sinks through the floor - which if it doesn't for every other map now, why this one?

It didn't need "fixing" with the new prop offset change apparently.

Offline Luvedragon

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Re: Map Rotation / Map Suggestions
« Reply #249 on: October 15, 2013, 01:05:05 am »
How often is Tundra played? I haven't seen it pop up often (Unlike Cyber, which was played whenever it was able to be nominated...), but maybe that's just me checking at the wrong times.


Offline MrEskimoMan

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Re: Map Rotation / Map Suggestions
« Reply #250 on: October 15, 2013, 05:24:31 am »
How often is Tundra played? I haven't seen it pop up often (Unlike Cyber, which was played whenever it was able to be nominated...), but maybe that's just me checking at the wrong times.
not often from what i've seen
#StopRuiningProphunt2K13 :)

Offline Luvedragon

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Re: Map Rotation / Map Suggestions
« Reply #251 on: November 25, 2013, 06:14:13 pm »
So, some updates to manorgrounds here. So totally not long overdue, nope

https://www.dropbox.com/s/paf276wgkem3frl/ManorGroundsA4.rar

Changes:
    ~Reopened the shed
    ~Closed the useless balcony area
    ~Changed/removed some health/ammo packs
    ~Moved/added some props
    ~Finally fixed the magical disappearing crates
    ~Only one of the ghosts in the secret room kill you now
    ~Readded the small tree prop
    ~Reduced map time by 30 seconds
    ~Probably some other stuff I already forgot about


Offline BLAKUboy

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Re: Map Rotation / Map Suggestions
« Reply #252 on: November 25, 2013, 06:20:02 pm »
Thank you based Luve.
I am totally the prettiest girl on the Prop Hunt server.
#PrettiestGirl2013 #SoTryhard

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #253 on: November 26, 2013, 12:31:11 am »
Updated ph_manorgrounds_a3 to ph_manorgrounds_a4. Thanks luve!

Offline VoiDeD

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Re: Map Rotation / Map Suggestions
« Reply #254 on: December 23, 2013, 11:00:25 pm »
Added the following maps to the rotation:

ph_chapel_rc2
ph_laboratory_rc1
ph_watermill_a1
« Last Edit: December 24, 2013, 01:45:35 am by VoiDeD »