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Messages - Mr. Pillz

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1
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 02, 2014, 09:42:06 pm »
What about bringing it back but disabling all the negative events?

YOU CAN DO THAT?!

2
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 02, 2014, 09:10:24 pm »
It was really annoying because of the fact taht the wind usually ruined things like engie spots and made it hard to navigate with the small platforms on it too.

3
Freak Fortress Hell / Re: Let's bring back partyisland plox
« on: August 02, 2014, 08:43:54 pm »
STOP THIS THREAD AND JUST STOP EVRYTHING THING ABOUT THIS CONVERSATION.

PLZ, Leon stop trolling  :'( >:(

and Punishment too ;'c

4
Freak Fortress Hell / Re: Garbage day
« on: May 22, 2014, 08:54:31 pm »
and do you have proof Phil knew it first?

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Freak Fortress Hell / Re: Garbage day
« on: May 22, 2014, 08:44:24 pm »
I don't usually try to find exploits, I just found it

they are tying to make me seem bad D';  :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

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Freak Fortress Hell / Re: Garbage day
« on: May 22, 2014, 08:40:52 pm »
BULLSHIET, I found it first; he's taking my credit and I was about to report it Dx

he's a dik

7
Freak Fortress Hell / New Model for Merasmus?
« on: April 01, 2014, 05:56:33 pm »
I was surfing through Gamebanana and I noticed a Model for Sniper that caught my eye...
http://tf2.gamebanana.com/skins/132920

Think we could possible ask the creator to use the model and even replace the model we currently have for Merasmus, instead of having a glitchy, huge model for him?

Just something I thought of to help improve the experience of the players.

8
Freak Fortress Hell / Re: Change Sandmen's theme
« on: January 04, 2014, 05:57:55 pm »
Well Ridi, got anything to switch the song to at least?

And how's the golden weapon hunt going?  :D

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Freak Fortress Hell / Re: Do we need a shrek hale?
« on: January 04, 2014, 05:51:24 pm »
We do need a shrek boss with All star playing in the background and onion-loch n load projectile rage. It'll all make sense

10
Off Topic / Re: Which one takes skill
« on: January 01, 2014, 10:48:12 pm »
With this subject I would have to say that there are factors which makes them both of a class that takes a lot of skill.

When you start getting the hang of soldier you will start being able to rocket jump around; this is where I think needs the most skill. With each item you equip, you can support your team (Buff Banner) or help with mobility (Gunboats) and in return cost you some protection and could be your downfall (Shotguns). So Soldier really makes you think ahead of time in a battle field and make you simulate what is the best loadout to choose before actually running into the battlefield with it. Including with that when you start rocket jumping around you'll cause a lot of damage to yourself, so it could be possible to come into the middle of battle with only half of your health.

The Heavy is a simple class, but at the same time one of the most hardest. You're one of the most slowest classes which causes some of the highest damage in the Team Fortress class selection. But with your slowness it also makes you ponder which loadout to use ("Should I equip the GRUs for a boost in speed and take mini crit damage or the KGBs to finish off weak enemy and gain crits"). On top of that you'll be the number one target to take out because of your high health and DPS. So you're basically fighting a army by yourself and your (possible) medic.

P.S. Anyone with a medic is hard to kill; the Soldier and Heavy being the usual choices for a medic to pocket.  >:(

11
Freak Fortress Hell / Re: Still getting 1 hitted by hales?
« on: September 04, 2013, 10:31:16 pm »
Another boss that seems to also one hit me is Abe Odyssey; just recently I was playing as heavy on towertop and with full health (300) and was Instakilled. Just wondering if you could look into that, it's just bothering me.

12
Off Topic / Re: Rest in Peace Bo
« on: August 12, 2013, 04:00:07 pm »
R.I.P. In Peace Bo D';

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