Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - SHADoW NiNE TR3S

Pages: 1 ... 3 4 [5] 6
61
Freak Fortress Hell / Re: FF2 regular trading cards
« on: November 04, 2014, 01:51:42 am »
Shhh....hide the bread!

62
Freak Fortress Hell / Re: Boss Rotation
« on: October 30, 2014, 01:10:56 pm »
http://goldclaimers.site.nfoservers.com/RavensBro%20Bosses/RavensBro_2014_HalloweenBossPack.zip

Latest bosspack Ravensbro released has Shrek, Jack Skellington, a new Chucky, The Hulk and a new Grim Reaper.

EDIT: Someone on AM spoiled it :( Guess it's really ogre now  :-[

63
Freak Fortress Hell / Re: Boss Rotation
« on: October 20, 2014, 11:05:46 pm »
Content downloading should be fine now after the October 20th patch now that Gaben got his cake back.

64
Freak Fortress Hell / Re: Boss Rotation
« on: October 16, 2014, 09:07:48 am »
So when he gets rage he gets uber and summons The Warrior

Oh no, he'll either get a weapon (rocket launcher, sniper rifle, SMG, pistol, grenade launcher), or a resistance shield (one of the 3 vaccinator resistances for bullet, blast & fire), or cloak.

Rage is randomized to make it less predictable (for example you would expect him to get an SMG but he gets a cloak as an example)
Is there even a model of The Warrior anyway for Source?

As usual, he can be found in my bosses thread (link is in my sig as always)

65
Freak Fortress Hell / Re: Boss Rotation
« on: October 15, 2014, 10:27:12 pm »


Rest is self-explanatory.

66
Freak Fortress Hell / Re: FF2 regular trading cards
« on: October 11, 2014, 09:49:07 pm »
Why isn't anyone funding this :P

67
Freak Fortress Hell / Re: Boss Rotation
« on: October 07, 2014, 10:55:45 pm »
His scaling is 1.9x the size of Soldier. Most maps that have open spawn locations he'll be fine, On some maps he'll need to crouch to fit through.

Gave Blutarch Mann an update for the single config, he gains a modified charge_salmon that summons dead players into BLU team for rage. Took away his player stun while at it.

EDIT: i released a junior version of Major Crits for use on any map

68
Freak Fortress Hell / Re: Boss Rotation
« on: October 05, 2014, 10:09:31 pm »
Oh look who came to obliterate everyone in FF2.



Yes him, Major Crits.

Feel Mann enough? Ya can't cry OP if that's the case (because the real deal in MVM is much more powerful than this).

His rocket launcher fires pure crockets (but the damage penalty is set to -97% for balance reasons). His rage is the hidden uber the bots use in MvM.

He has no melee, but his rocket launcher has infinite ammo. Also lacks super jump and cannot stun players/sentries.

His move speed is identical to his speed in MvM, so he is a slow-moving boss hence his HUGE HP formula.

He can be found in my bosses thread IF ya'll Mann enough for him!

69
Freak Fortress Hell / Re: Boss Rotation
« on: October 05, 2014, 01:53:06 am »
Why does fem scout get 32 ammo for scatter


When she rages, does she get a Baby Face's Blaster or a stock Scattergun? Will need to know in case there's some weapon restriction i don't know about (i know some servers ban the BFB).

When I tested her before releasing her update (and i just had a look at her a few mins ago to replicate this), she gets the Baby Face's Blaster with 6 bullets on-clip and 6 extra bullets for ammo:




70
Freak Fortress Hell / Re: Boss Rotation
« on: October 04, 2014, 12:17:34 pm »
Updated to BETA 1.63 for Blitzkrieg. Merged abilities which is now 2 abilities instead of the former 4. You can get his update from my bosses thread or his main thread.

On second thought, anyone here good with rigging models? trying to find someone who is willing to rig a few models for the next few bosses i have planned.

It's funny how when they fight my human sentry buster boss, they seem to forget about his weakness. I'm sure most of you know his weakness by now  ;D

71
Freak Fortress Hell / Re: Miku sexy broken legs
« on: September 30, 2014, 05:37:28 pm »
Did someone say leeks as a weapon?



BAKA BAKA BAKA!!!!!


72
Freak Fortress Hell / Re: Boss Rotation
« on: September 27, 2014, 07:20:27 pm »
♢Femscout is a bit over powered (a lot of people have said.) It's movement speed needs a reduction is all

If you melee hit Femscout while she is holding the Baby Face's Blaster or the Pretty Boy's Pocket Pistol, you deal 200% additional damage to her than with a ranged weapon. Same reason why her health formula is much lower than Aya (450 vs 480).

Just reduce her speed from 800 to 400. I originally designed her as an anti-BFB scout boss hence her speed.

73
Freak Fortress Hell / Re: Boss Rotation
« on: September 24, 2014, 06:05:57 pm »
I updated Blitzkrieg to 1.62 which adds a timer for his gravity (and death effect weapons)

Also, amount of ammo can be set for the rage (minimum 180) and death effect (minimum 360) weapons.

Rockets will deal more damage to buildings as again, this boss is designed without player/sentry stuns in mind.

http://shadow93.info/tf2/TF2%20Bosses/Blitzkrieg/Blitzkrieg_danmakumedic.7z

See main post for changes:
https://forums.alliedmods.net/showpost.php?p=2199212&postcount=1

As always, i will need feedback as i am making adjustments for the Rocket Hell concept.

74
Freak Fortress Hell / Re: Astronaut
« on: September 24, 2014, 04:44:21 am »
Football.

75
Freak Fortress Hell / Re: Team Switching
« on: September 24, 2014, 04:39:20 am »
Most bosses for FF2 lack a team colored skin anyway.

In that case, I'll need to make a second CFG to reverse the roles of Blutarch/Redmond when the bosses are on RED team so that there are a total of 8 CFG's, 4 hardcoded for RED team, 4 hardcoded for BLU team

Pages: 1 ... 3 4 [5] 6