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Topics - jay50jay

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Saxton Hell / Short Circuit Buff?
« on: January 15, 2014, 08:38:58 pm »
The short circuit has recently been made (barely) viable as an offensive force in the vanilla game. Sadly, after a bit of testing, I've found that it is not nearly as effective in Saxton Hale mode. I propose that we give the Short Circuit full time crits so that it can be used in more offensive (i.e. Gunslinger) loadouts.

Off Topic / Decent Off Topic?
« on: April 13, 2013, 10:13:02 pm »
It seems that Off Topic has become a cesspool of random posts that have nothing to do with anything. I realize that it serves as a 'no rules' board kind of thing, but it gets a bit obnoxious. Having guidelines so that people don't post an entire thread about a single 'funy pictre' would be nice.

Saxton Hell / Adressing Balance Issues in Hale
« on: March 15, 2013, 06:39:19 pm »
There are some weapons in Hale that are straight upgrades to others. I figured that making a mega thread that adresses and brainstorms solutions for these weapons wouldn't hurt anything.

The Scout

The Soda Popper - Since the server has taunt for crits, the time and effort it takes to build up the mini crit bar is nullified by the time and effort it takes to tap 'h'. Perhaps giving a slight speed boost as well as mini crits would allow Scouts to use it for pinch situations.

Crit a Cola - Basically a gimped High Five taunt with a cool down. I figure that giving it full crits and giving it a longer crit time would be a possible solution.

The Winger - I don't even know.

The Solider

The Cow Mangler - The fact that it can't fire crits at all is an issue. Giving it the ability to crit would balance it enough on it's own.

The Beggar's Bazooka - This weapon specializes in spamming groups of people, not single targets. Perhaps giving it a faster reload speed and a slightly larger rocket capacity would allow Soliders to damage Hale in large bursts. It would also allow the Solider to escape with comparable ease to the Rocket Launcher.

The Reserve Shooter - The faster weapon switch is trivial, and the mini crits are already a staple of the shotgun. I would say giving it full crits would allow it a higher damage output, while also encouraging a higher level of accuracy.

The Bison - As I suggested in a previous thread, giving it full crits would allow it to do high damage if you manage to hit Hale with it. A just reward in my opinion.

Shovel and Reskins - When compared to the Escape Plan, in Hale and in normal, it's almost a straight downgrade. I don't know what to suggest for this, other than raising the damage substantially.

The Pyro

The Phlog: Sacrificing airblast for mini crits makes no sense with taunt 4 crits enabled. I suggest that you raise the resistance of the Pyro to survive multiple hits while taunting for rage as well as during his rage, that way she can be much more aggressive.

The Backburner: It's large consumption of ammo for airblast isn't really worth the extra damage output it gives. I don't have any ideas at the moment, but it definitely stands to reason that it could be tweaked.

Reserve Shooter: See above.

Manmelter: With taunt for crits, the extinguishing bonus is pretty much moot. Again, not sure about this one.

Scorch Shot: I think that buffing the knockback would be reasonable, giving him a long rage airblast alternative.

Melee: To be honest, I think that the Pyro's melee options are very balanced.

I'll continue working on and revising this thread over the next couple of days.

Feel free to suggest your ideas, constructively criticize mine, or tell me that I'm a shitlord with terrible suggestions!

General Discussion / STRANGE PAN
« on: March 12, 2013, 09:57:57 pm »

Deathrun Hell / Remove Collisions on Horrors
« on: March 09, 2013, 11:11:33 pm »
Remove them on the mini-game to be exact. Hale can be taunt-trapped by enemy Medic's using the Ubersaw. Not to mention Hale has to try to jump on platforms that are being blocked by enemy players. It's gives the players an unfair advantage over Hale, which is unneeded considering there are 20some players and only 1 Hale.

Deathrun Hell / Ghosts on Mario
« on: March 07, 2013, 12:32:28 am »
There seems to be a glitch with the bunnyhop bonus mode. It causes ghosts to activate the platforms to fall, rendering it impossible for Hale and the player to jump across to the finish. Hope to see this fixed.

General Discussion / An Open Letter to Saxton Hell
« on: February 21, 2013, 03:23:57 pm »
Please don't use Pinion or any other obnoxious adware please.

That is all.

Off Topic / Welcome to the Salty Spatoon, How Tough are Ya?
« on: February 07, 2013, 10:26:12 pm »
I'm so tough I kill people with crits.
While using the Holiday Punch.

Jump Hell / Airblast Jumps?
« on: February 01, 2013, 12:33:03 pm »
How about adding air blast jumping to the server? No harm could come of it, and it would allow players to practice without the pressure of a large Australian man looming over them.

Off Topic / Say Something Positive About the Person Above You
« on: January 31, 2013, 10:07:50 pm »
Nobody is above me.  :'(

Saxton Hell / Darwins Danger Shield Buff?
« on: January 28, 2013, 05:17:44 pm »
I was thinking about how useless the Danger Shield is in this game. Maybe if we were to buff it up to give a bit more HP it will allow Snipers to survive two hits (maybe with overheal), encouraging a different more aggressive style of gameplay. Not sure if it's possible, but I think it'd be a nice addition.

« on: December 11, 2012, 12:09:18 am »


General Discussion / IT'S SNOWING
« on: December 02, 2012, 05:01:47 pm »


Off Topic / ( ͡° ͜ʖ ͡°)
« on: November 19, 2012, 11:29:32 pm »
( ͡° ͜ʖ ͡°)

General Discussion / New Update Info!
« on: October 25, 2012, 10:42:58 pm »

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