There are some weapons in Hale that are straight upgrades to others. I figured that making a mega thread that adresses and brainstorms solutions for these weapons wouldn't hurt anything.
The ScoutThe Soda Popper - Since the server has taunt for crits, the time and effort it takes to build up the mini crit bar is nullified by the time and effort it takes to tap 'h'. Perhaps giving a slight speed boost as well as mini crits would allow Scouts to use it for pinch situations.
Crit a Cola - Basically a gimped High Five taunt with a cool down. I figure that giving it full crits and giving it a longer crit time would be a possible solution.
The Winger - I don't even know.
The SoliderThe Cow Mangler - The fact that it can't fire crits at all is an issue. Giving it the ability to crit would balance it enough on it's own.
The Beggar's Bazooka - This weapon specializes in spamming groups of people, not single targets. Perhaps giving it a faster reload speed and a slightly larger rocket capacity would allow Soliders to damage Hale in large bursts. It would also allow the Solider to escape with comparable ease to the Rocket Launcher.
The Reserve Shooter - The faster weapon switch is trivial, and the mini crits are already a staple of the shotgun. I would say giving it full crits would allow it a higher damage output, while also encouraging a higher level of accuracy.
The Bison - As I suggested in a previous thread, giving it full crits would allow it to do high damage if you manage to hit Hale with it. A just reward in my opinion.
Shovel and Reskins - When compared to the Escape Plan, in Hale and in normal, it's almost a straight downgrade. I don't know what to suggest for this, other than raising the damage substantially.
The PyroThe Phlog: Sacrificing airblast for mini crits makes no sense with taunt 4 crits enabled. I suggest that you raise the resistance of the Pyro to survive multiple hits while taunting for rage as well as during his rage, that way she can be much more aggressive.
The Backburner: It's large consumption of ammo for airblast isn't really worth the extra damage output it gives. I don't have any ideas at the moment, but it definitely stands to reason that it could be tweaked.
Reserve Shooter: See above.
Manmelter: With taunt for crits, the extinguishing bonus is pretty much moot. Again, not sure about this one.
Scorch Shot: I think that buffing the knockback would be reasonable, giving him a long rage airblast alternative.
Melee: To be honest, I think that the Pyro's melee options are very balanced.
I'll continue working on and revising this thread over the next couple of days.
Feel free to suggest your ideas, constructively criticize mine, or tell me that I'm a shitlord with terrible suggestions!