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Messages - BoBoBo-Bo Bo-BoBoBo

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Zombie Hell / Re: Perks that need to go
« on: July 08, 2016, 07:23:14 pm »

People that use this never actually contribute, they just run around the map without fighting.

Ninja is really a perk that people only choose it to be a medic and just delay rounds by just jumping around doing jack shit

General Discussion / Re: Converting an unplayed/mostly dead server
« on: July 08, 2016, 07:20:25 pm »
rip farming my items on pubs

Submit Ban / Re: Aimlock on vsh
« on: February 06, 2016, 07:49:30 pm »
man love vac sometimes

Submit Ban / Aimlock on vsh
« on: February 06, 2016, 03:45:32 pm »
my word aimlock these days,
Who:#     55 "billnyethesniperguy"          STEAM_0:0:161188327
Where: vsh_2fortdeskv8
what happened: Kid joins and starts getting all these noscopes with sniper 3 times in a row, so i thought it was just luck until i died the next round and noticed he went spy and his aim was just locked onto hale in mid air and through the walls. Short story, he was using aim lock and i believe silent aim too but it was hard to tell.
P.S. even after i called him out, he still kept it on

Zombie Hell / Re: Ninja perk speed cooldown
« on: January 17, 2016, 11:16:38 am »
Ninja is just a bs perk that encourages people to just run away with, mostly on medic which is harder to kill with them running ninja and hold Amputator. Even with the use of tar its still pretty hard to catch ninja classes

General Discussion / Re: Steam Escrow and Scrapbank bots.
« on: December 12, 2015, 03:15:59 pm »
Voidy scrap tf made a program to by past the use of a phone for bots

Zombie Hell / Floatingcity
« on: November 29, 2015, 04:53:03 pm »
Floatingcity needs a massive fix, when playing as survivor you can just jump off the map and respawn somewhere different on the map while taken only 10 fall damage, the map needs to fix this damage from 10 to like 60-70 damage, its completely unfair to zombies when chasing down a survivor allowing the survivor get away scott free while the zombies have to go back to there spawn just to go back to respawn somewere differently. Also due to this respawn thing for surivors its nearly impossible to chase down a ninja medic when he can just keep on falling off the map to respawn somewhere different on the map. This map needs to be fixed that makes it more balanced and to stop the abusive stuff of ninja medics

Jump Hell / Re: Map Rotation / Map Suggestions
« on: September 21, 2015, 04:34:27 pm »
um, scout jumper has like no lights at all for some random ass reason

Saxton Hell / Re: Map Rotation / Map Suggestions
« on: August 24, 2015, 10:46:52 am »
can we change the arena suijin to the koth verison, to fix the problem with frame lag of the arena verison

Zombie Hell / Re: Some bugs/exploits to report.
« on: August 18, 2015, 04:04:54 pm »
Now demoman and soldier primaries are being removed right as the match starts,lovely

General Discussion / Re: Advanced Weaponizer
« on: August 14, 2015, 10:01:12 pm »
Basicly its weapons with stats that are complete stupid or awesome, like the soldiers mace melee

Woodland warrior rocket- minimal wear(and I found the hidden spycrab on it)
2 craft man rockets, 1 factory and the other minimal
Spark of life media gun, minimal
Back country scatter well worn
Homemade heater pistol minimal wear
Stat track night owl(gift from nurse) well worn
Another medi gun, minimal wear
Mayor revolver and old country revovler

And its back, and takes away hales total hp

Freak Fortress Hell / Re: Boss Rotation
« on: July 13, 2015, 01:56:02 pm »
With the new gunmettle buff to short circuits, now it does like 120-150 damage on hit, plus we got hales that have fire on hit with short circuits which add to the damn damage, most can just spam m1 nad kill everyone without even trying;list of hales that have this, wall-e, maxlius, robot engy, and i want to say the trio boss but they need it since it only does 98 damage

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