Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - HipsterGlaceon

Pages: 1 2 [3] 4 5 ... 11
31
PropHunt Hell / Re: Bushwacka Jumping
« on: December 30, 2013, 02:49:58 am »
Novelty or not, why not have something new? It's not going to change your pyro playstyle with a sniper climbing a wall.

32
PropHunt Hell / Re: Bushwacka Jumping
« on: December 23, 2013, 01:50:55 pm »
sniper is a novelty class, he doesn't need a buff. why let him have added mobility when the heavy, engi and medic dont?
if you want mobility, play pyro, soldier or demo. that's how the gamemode was made to be played (although not really soldier or demo, but they're ok)

If the problem is other classes not having the mobility I'm sure we could get melee jumping on all of the other classes mentioned above.

I personally wouldn't mind my ubersaw letting me climb.

33
PropHunt Hell / Re: Bushwacka Jumping
« on: December 23, 2013, 12:42:15 am »
Sounds like legalized explotation

care to elaborate?

34
PropHunt Hell / Bushwacka Jumping
« on: December 22, 2013, 09:28:38 pm »
Hey guys! I just wanted to know some thoughts and ideas/concerns about adding some mobility to everyone's favorite Australian outback... homeless man.

Anyways, there's this awesome thing on jump, vsh, and freak fortress where a sniper can basically melee a wall to be propelled a little upward. Of course in PH it would still do the self damage and everything, but would allow you to get around a little better to get those nasty props.

So whatcha say?

35
PropHunt Hell / Re: Map Rotation / Map Suggestions
« on: October 15, 2013, 12:19:04 am »
tundra isn't really that good of a map

Agreed



Sheet metal is the wrong size - too small , metal pile sinks through the floor - which if it doesn't for every other map now, why this one?

It didn't need "fixing" with the new prop offset change apparently.

36
PropHunt Hell / Re: PropHunt 2.09 to 2.10 - What are the changes?
« on: October 15, 2013, 12:17:15 am »
Having said that, this is another thing that I did based on my own community's feedback.

The answer to every unnecessary change made ever.

37
PropHunt Hell / Re: Ghostmode, should we get rid of it?
« on: September 08, 2013, 08:51:23 pm »
Oh boy on topic reply:

Why not just make it to where whenever someone is a ghost, their hud does not show the name of a teammate? This way they won't be able to tell if the prop is a person or not?


Off topic:

How about we just make it to where whenever someone is dead, their screen goes black and they can't talk over mic or in chat? This way we NEVER have to ever worry about ghosting. :D

38
PropHunt Hell / Re: Removing Kakariko
« on: July 01, 2013, 06:04:05 am »
I'm just saying that if kakariko requires blu to try use teamwork to win, it's probably unbalanced. You don't see people on farm feud blocking health packs as a team because it's so hard to find props, do you?

Let's just compare a kiddie pool to an Olympic pool in terms of size and call one unbalanced.

39
PropHunt Hell / Re: Removing Kakariko
« on: July 01, 2013, 06:00:09 am »
a map should not required people to use teamwork to win. that shows just how completely unbalanced kakariko is, and why it should be removed.

Let's not have TEAMwork in TEAM Fortress 2, right?
Your move.

40
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: June 25, 2013, 01:15:31 pm »
The flaregun has been the same since it came out, correct? Why change it now?

41
PropHunt Hell / Re: Glitches
« on: June 23, 2013, 05:35:40 pm »
Why don't we just turn friendly fire on for blues after round end, just like on VSH?

42
PropHunt Hell / Re: Glitches
« on: June 23, 2013, 02:30:11 pm »
Would be silly if Marshi's "kill all blu team" suggestion happened afterwards.

Again, why should the blues be rewarded, in the current case of not dying, by not finding all the props?

43
PropHunt Hell / Re: Glitches
« on: June 23, 2013, 12:59:48 pm »
say some people want to post a screenshot of a good score, and they didn't die at all legitimately. it wouldn't look as good if they had 5 deaths which were caused by the end of round thing.

Then kill all the props in the round and it'll be no problem.

44
PropHunt Hell / Re: OP Weapons/ suggested weapon changes.
« on: June 21, 2013, 02:33:46 pm »
hey luve ur a stinky head  :P :P :-* :-* :-* :-* 8) 8)
ur stinky 8)

45
PropHunt Hell / Re: Glitches
« on: June 21, 2013, 02:26:19 pm »
If you guys want to fix a glitch, fix the end-round glitch where the prop can shoot the pyros and the pyros lose their weapons. That's a legit recent change from years past.

As far as I know, this isn't a glitch. It was a recent addition for a reason: If the blues can't find the props in the round time, why should they get crits after the round to kill the props then? And for the prop that did well enough and hid for the entire round, why not reward him or her with some easy targets and crits?

Pages: 1 2 [3] 4 5 ... 11