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Messages - Marshii

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196
PropHunt Hell / Re: New Map Ideas.
« on: January 20, 2013, 11:45:32 am »
Maybe a super-scaled level like the rats games in CS - The best example would be de_rats_1337 - That's a GRRRRREAT map.
Other than that I can suggest something like the spaceship map for Killing Floor that came out at christmas. Make use of some of the more 'modern' looking props rather than hay piles and wood piles etc.

197
General Discussion / Re: Moderators in games
« on: January 20, 2013, 07:16:06 am »
If there were to be a Mod system in games, I think that the best way to do it would be to have a thread in the forums where people can suggest names, then in game have a voting plug in to figure out who (which *insert number here*) would become moderators - that way you'd get those desired by the people who play on the server. Again, I doubt this would happen though regardless of its potential uses.

198
General Discussion / Re: A suggest for kids with mics
« on: January 19, 2013, 08:10:47 pm »
Are we really having a discussion about what to do with squeakers and mic spammers? What a waste of a topic, we have all survived until now by usiong the mute button, ignoring them or listening while they make fools of themselves.
>The mute button is there
>Banning mics in under 14 is called discrimination and technically is illegal (sorry to bring legislation in here)

NB Admins are there for when people break the rules, not for when ears are being raped and when the player can do something about that.

199
PropHunt Hell / Re: Suggested Propmenu Props
« on: January 18, 2013, 01:29:46 pm »
Just a quick thought regard the tank, if you do put it in it could replace one of the Bot Pyros as the Bot Pyro Boss is no different to the regular one. :P

200
PropHunt Hell / Re: Rant Yo Shit Here.
« on: January 17, 2013, 06:11:43 pm »
Dat non-sequeteur

201
PropHunt Hell / Re: Rant Yo Shit Here.
« on: January 17, 2013, 06:07:52 pm »
I must say, 9mm and Glaceon, should you take any action bear this in mind;

I Know Where You Live

Fruit for thought :P

202
PropHunt Hell / Re: Rant Yo Shit Here.
« on: January 17, 2013, 06:06:33 pm »
Cardboard nan nuqqa you p1e as fck bro! (err, she-bro)
Ladies and gentlemen, Marshii is a dangerous sexual predator that must be stopped.  It has taken every ounce of courage I could muster to come forward like this, in the hopes that somehow we can come together and end his reign of terror.  Something must be done.  The time to act, is now.

Not sure you guys are on the right continent but hey, the length of my reach has not yet been disputed :P

That post made me LOL. 

203
PropHunt Hell / Re: Adding more props to the configs.
« on: January 17, 2013, 06:03:30 pm »
I think the idea would be to add props to the config that already exist on the map but simply aren't in the config, within reason.

Most maps have already got most props in the list other than those which would as I have mentioned before be waaaay to obvious. The most common items give prop hunt the diversity it needs. Having lots of props that are unique to a map in the propmenu would be like painting a target on them as they'd be spotted as being out of place almost instantly by any infrequent regular on the server at the time.

You could try it, but those are my thoughts.

204
General Discussion / Re: Moderators in games
« on: January 17, 2013, 02:39:13 pm »
Ooh, I see now.

Well what I can suggest is compiling info of how long an average round lasts for and putting a timer around the same time so that each round should finish roughly at the same time as they had always done, regardless of friendlies.

205
PropHunt Hell / Re: Suicide/Explode Binds.
« on: January 17, 2013, 11:30:29 am »
How dafuq are the last couple of posts even mildly relevant?

206
General Discussion / Re: Moderators in games
« on: January 17, 2013, 11:29:33 am »
I don't understand - friendly players on PH dont get yelled at for not killing props :/

207
PropHunt Hell / Re: Adding more props to the configs.
« on: January 17, 2013, 11:28:45 am »
I think that once you start expanding the prop selection you'll end up with ridiculously obvious props such as giant oil tankers, trucks, etc or conversly really small props (refers to range for level of ludicrousy)

Trust me, leaving it as it is would probably be the most intelligent and logistically legit option here.

208
General Discussion / Re: Moderators in games
« on: January 17, 2013, 07:35:23 am »
Bo-Bo, I think you slightly missed my point which was more to do with prevention of mic spamming and breaking rules etc. I'm not sure which server you refer to but I don't think you need an admin for afks and people who are friendly - thats just one small aspect of the game.

209
General Discussion / Re: Moderators in games
« on: January 16, 2013, 09:37:18 pm »
@Miaumon, with regard to the PH server, you have 2 mods who are good but only one of them plays the server often, but still, not all the time,

I support the idea of mods, but those who can be trusted - plus if you have reasonably frequent admins on servers they can check up on the mods anyway while they play. Personally I don't see mods 'exploiting' to the detriment of others, all I see are punishments given out too quickly without justification i.e. no warnings given before muting etc.

It's up to the admins, but I think it would help the servers especially in providing contact links with admins in case something does go wrong.

210
PropHunt Hell / Re: Suggested Propmenu Props
« on: January 16, 2013, 06:58:09 pm »
Thanks Voided and Luve!

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