Anti-Spawn killing System (question to admin)

  1. Anti-Spawn killing System (question to admin)

    #9050
    Today i've noticed, that players can kill me even if i'm in godmode. Then i understood that there is a new system that turns off godmode when i'm near the enemy spawn. Sometimes it turns off even if i'm not near the enemy spawn.
    I don't prefer to kill people with godmode, but like to airblast myself or shoot myself as a soldier.
    Question: Could you (administators) turn off this bad system?
    I understand that there are a lot of players who spawn-killing, but other player can airblast them as a pyro or other.
    This system shows me that it was a mistake to donate.
    I hope you will understand me. Write your opinion about the system.

    Thank you.
    Donator(not a trial)
  2. Re: Anti-Spawn killing System (question to admin)

    #9051
    Mhm yep, biggest reason I'm really against it. Not like you can't stop donators in the first place.

    Bonk scouts, dead ringer spies, airblasting, ubers, etc. You could easily uber a pyro and go annoy any spawncamper.

    OR another donor can simply do the same, there's TON of us.

    And it's just a trade server, people need to learn to not care.

    And on another note, this lets donors troll OTHER DONORS, worse than regular airblasting, and huntsman taunt-stunlocking. I'm pretty sure I know who you are, anon, since I airblasted you a couple times towards my spawn if you are who I think you are, and caused you to lose god mode, then smacking you with my Axetinguisher :P

    On another note though, trade server maps are always so badly designed, spawn point wise, this lets spawncamping happen no matter what, donors or not. Except for the new minecraft realms one. That one is actually legit.
  3. Re: Anti-Spawn killing System (question to admin)

    #9052
    Glad to see people who has the same opinion about this system as me  :)
    No, you made a mistake, that's not me  :)

    I've written this post because i'm tired to turn on the godmode every time when i'm staying (or flying) near the enemy spawn)
    Donate perk loses its meaning
  4. Re: Anti-Spawn killing System (question to admin)

    #9053
    what ever happened to donating meaning actually caring about the server
    instead of like
    buying perks
  5. Re: Anti-Spawn killing System (question to admin)

    #9054
    For example (screen)
    Forum post image
  6. Re: Anti-Spawn killing System (question to admin)

    #9055
    God mode deactivating when not near spawn areas is a bug that I'll be fixing. The rest is working by design.

    I'd rather the trade server be a server for actual trading, and not a server where people dick around and drive off other players due to spawn camping.
  7. Re: Anti-Spawn killing System (question to admin)

    #9056
    Thanks,
    but when i'm trading, what i do in game? Just stay in one place and wait when someone will notice my trade items? I think everyone airblast or fight with the enemy or other while they trade. 
  8. Re: Anti-Spawn killing System (question to admin)

    #9057
    That's fine, you can do that if you want as long as it's away from the other team's spawn area.
  9. Re: Anti-Spawn killing System (question to admin)

    #9058
    Ok, but some players specially airblast to spawn and then kill.
    Or i'm not going to fight and just jumping or flying. So i must do it near my spawn and this is it? Very funny
  10. Re: Anti-Spawn killing System (question to admin)

    #9059
    Most trade maps are pretty large, I don't see what the problem is with avoiding the other team's spawn.

    The only place I can see this likely being an issue is on trade_celshade_r2, but even then I think it's fairly easy to avoid the other spawn.
  11. Re: Anti-Spawn killing System (question to admin)

    #9060
    Not only trade_celshade_r2.
    Even if they large, i don't feel comfortable because anytime i can be killed even if i don't fight.
    It was very funny to play as a little heavy and eat near the enemy spawn, and players who saw that do the same, and all this has turned into a little flash mob.
    Not only this i do.
    Almost nobody likes this system i think.
  12. Re: Anti-Spawn killing System (question to admin)

    #9061
    Forum post image
  13. Re: Anti-Spawn killing System (question to admin)

    #9062
    This antispawnkilling system has a lot of bugs (it shows spawn even if this spawn place is situated far far away), i didn't pay money to see this things i think.
    Remove this system,please,previously, there were no problems
  14. Re: Anti-Spawn killing System (question to admin)

    #9065
    Really, now i  know - this system is a piece of *bad word* which doesn't work correctly (my spawn became the enemy spawn), thank admin, "good job"
  15. Re: Anti-Spawn killing System (question to admin)

    #9067
    Yes, there are some bugs. But Voided just said he's working on fixing those bugs. I don't understand why anyone would be upset with an admin who actually takes care of his servers. And after such bugs are fixed, is it really that hard to stay away from the enemy spawn? As already stated, most maps are big enough where this should not be a problem, even if you are doing something such as rocket/sticky jumping.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server