Machina Buff

  1. Re: Machina Buff

    #8903
    VoiDeD wrote View original post
    Why does the machina need a buff? It already has a damage boost over the other snipers and can fired when unscoped.


    518 Max possible damage for the machina alone.
    450 for the Sniper Rifle

    I hope you're good at math, Voidy cuz you're older than me. 518 - 450 = 68. Totally a huge different if it stacks up *totally not enuff* *sarcasm* *just kidding* *liar to the right* *liar to the left*
    Not worth the lazurs. Not even 69, too. Come on, Voidy, give more playstyles to weapons like you did to the Hitman's Heatmaker.
  2. Re: Machina Buff

    #8904
    iR| Doctor Scootaloo wrote View original post
    Come on, Voidy, give more playstyles to weapons like you did to the Hitman's Heatmaker.
    oh you mean that weapon that literally 99% of people don't use because it's underpowered as fuck
    @topic machina doesn't need a buff and I really think it's crazy to do so. I'd pretty much say the same things voidy said with the addition of the fact that it has no real downsides unless you play noscope ninja sniper. (btw the machina is actually much more quiet than the sniper rifle and hit markers give you away anyways)
    then again I'm pretty sure op and some other people in this thread don't know the difference between a buff and a rework so why should I bother
  3. Re: Machina Buff

    #8910
    I thought it was a fun thread :P
    But ya, it doesn't need any tweaks. (doesn't it already have the ability to noscope fire on the VSH servers?)
  4. Re: Machina Buff

    #8917
    And then the climax ends and begins the downfall of this thread. Rip in peace, thread.
  5. Re: Machina Buff

    #8921
    how bout here me out make he piss rifle shoot more piss

    and make it do rapid fire
  6. Re: Hitman's Heatmaker Buff

    #8924
    I'm dicking around with the Hitman's Heatmaker cuz I dont feel like trying right now.  But daaaaaaaaaaamn is that gun worthless on these vsh servers.  The effort from the whole game can be beat be 3 or 4 shots from stock, and the entire ammo pool is beat out by 5 shots from stock assuming you aimbotted
    also I don't think it can even damage a boss if they teleport into you...

    So I've noticed the heatmaker does 36 damage and can charge up to 135 damage.  What would make it not-crap is if when you charge it and hold M1 without unscoping you keep that charge level instead of it resetting back to 36 on the 2nd shot in the same scope session. 
    135 x 60 = 8100, opposed to stock's 450 x 25 = 11250

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