Map bugs...Squish them!
#8698I hope my information doesn't just dissapear when I post this...
Over the past half a year of playing nothing but Deathrun Hell 1 on T.F.2 I started noticing some strange things happening in the server. For a while they didn't bother me but then I just decided to screen shoot every single wierd thing I see. Now I just hope the links work.
http://steamcommunity.com/sharedfiles/filedetails/?id=159936062
People were stuck inside it instead of getting killing because the platform was supposed to squish them
http://steamcommunity.com/sharedfiles/filedetails/?id=152937002
The door was stuck open. Luckly it didn't keep sucking in people which is why a large group is sitting right in front of it.
http://steamcommunity.com/sharedfiles/filedetails/?id=152563620
Hale was supposed to get kicked down a well in instead got flung behind the sniper....In other words the round could literally last forever (at least if humans had that kind of patience...so the round ended pretty quickly at that time)
http://steamcommunity.com/sharedfiles/filedetails/?id=152563612
This is self explanitory....The bars are missing
http://steamcommunity.com/sharedfiles/filedetails/?id=152563607
Now this isn't a bug but because it still happens I assume this has never caught your attention. Alot of the times (not rare occasions to put enphasis) when a donator's ghost goes Boo! their model dissapears but not the clothing attachted to it.
http://steamcommunity.com/sharedfiles/filedetails/?id=152346836
DR Horrors...Great theme and ironic how there is no ghosts there. This pictures shows a person standing behind this cage and forcing the cage to not move unless he moves out of the way. Apparently the person who makes it past the cage fast enough has a small enough hitbox to move through the small opening and then using his hitbox to jam the cage. Others are then unable to pass...This is a current problem that needs attention.
There is also a problem with the floor break minigame I somehow self taught myself that I will only adress to Voidy himself just to make sure no one else learns of and exploits this glitch
http://steamcommunity.com/sharedfiles/filedetails/?id=152327343
http://steamcommunity.com/sharedfiles/filedetails/?id=152327333
Okay I will admit it....I did this glitch. Don't get me wrong though it was completly unintentional. Now when a scout uses Bonk! on the explosive trap right before the fan trap and positions himself correctly he can fly out of the map...I have seen someone do the exact same thing once before nearly a year and doing this reminded be of it which means the problem has never been fixed... Once under the map the player and move freely under the map without falling. I also used it to fly across the map straight to the finish if you place yourself correctly and if you don't then you just end up sitting in the pony trap if you flew into the pit. I am not sure if you can alter the map physics but my suggestion is to reduce the force push cause by the explosive trap.
http://steamcommunity.com/sharedfiles/filedetails/?id=152145716
http://steamcommunity.com/sharedfiles/filedetails/?id=151927187
Now this one also need attention and I can adress this freely because it can and WILL always be exploited...DR mario...The B hop minigame can be exploited by ghosts because ghosts can cause the platforms to fall before the player has a chance to jump on them. I have seen the ghosts just sitting in one spot and not even moving or in other words not even putting effort to force the platforms down. This exploit also effects the hale and can cause both the red team and the hale to wait (waste time) until the timmer runs out. my suggestion here is to remove ghosts on the DR mario maps.
http://steamcommunity.com/sharedfiles/filedetails/?id=151606676
This is a minor glitch that happened only once. The hale can trigger a trap which causes smoke to appear from the small platform and collapses a small portion of it...When the trap was over the small part was still missing and stayed like that instead of just reappearing.
http://steamcommunity.com/sharedfiles/filedetails/?id=151927231
Now this one aggravates me personally and also needs attention...DR Bandicoot is a great map and the trap fit its theme very well but even though it still has problems. Now see the large group of people there? Normally that many people wouldn't be there because it takes time to platform across the spikes. In this glitch the second pillar is stuck and people are trying to get it open. Now the problem is that this reoccurs and the pillar that gets stuck is random.
There is a mincraft map glitch I have yet to get a screenshot off because I keep forgetting to screenshoot it but it is an important one. (I forgot the name of the map so I will say the latest minecraft map or the one that had player collision turned off)
There are more I just couldn't get the chance to take a screen shot of but those are just minor bugs.
I play DR 96% of the time I am on T.F.2 and I have been playing on the server for over a year making it in the top 300 players with no other play time but DR 1# so in other words I play there alot and see this stuff all the time. Common map glitches, player exploits, and even mic spammers that won't become automuted by the console are always on the server and more and more just keep comming up. This post is made specifically for map bugs/glitches so I will post the other problems and/or suggestions somewhere in the future when I don't feel lazy. I am not sure if these screenshots alone are enough to get rid of them or if you are even able to get rid of them but the least I can do try make my virtual home a better place. Thanks for reading the whole thing and I hope this was somewhat helpful and if not...Kinda funny.
Over the past half a year of playing nothing but Deathrun Hell 1 on T.F.2 I started noticing some strange things happening in the server. For a while they didn't bother me but then I just decided to screen shoot every single wierd thing I see. Now I just hope the links work.
http://steamcommunity.com/sharedfiles/filedetails/?id=159936062
People were stuck inside it instead of getting killing because the platform was supposed to squish them
http://steamcommunity.com/sharedfiles/filedetails/?id=152937002
The door was stuck open. Luckly it didn't keep sucking in people which is why a large group is sitting right in front of it.
http://steamcommunity.com/sharedfiles/filedetails/?id=152563620
Hale was supposed to get kicked down a well in instead got flung behind the sniper....In other words the round could literally last forever (at least if humans had that kind of patience...so the round ended pretty quickly at that time)
http://steamcommunity.com/sharedfiles/filedetails/?id=152563612
This is self explanitory....The bars are missing
http://steamcommunity.com/sharedfiles/filedetails/?id=152563607
Now this isn't a bug but because it still happens I assume this has never caught your attention. Alot of the times (not rare occasions to put enphasis) when a donator's ghost goes Boo! their model dissapears but not the clothing attachted to it.
http://steamcommunity.com/sharedfiles/filedetails/?id=152346836
DR Horrors...Great theme and ironic how there is no ghosts there. This pictures shows a person standing behind this cage and forcing the cage to not move unless he moves out of the way. Apparently the person who makes it past the cage fast enough has a small enough hitbox to move through the small opening and then using his hitbox to jam the cage. Others are then unable to pass...This is a current problem that needs attention.
There is also a problem with the floor break minigame I somehow self taught myself that I will only adress to Voidy himself just to make sure no one else learns of and exploits this glitch
http://steamcommunity.com/sharedfiles/filedetails/?id=152327343
http://steamcommunity.com/sharedfiles/filedetails/?id=152327333
Okay I will admit it....I did this glitch. Don't get me wrong though it was completly unintentional. Now when a scout uses Bonk! on the explosive trap right before the fan trap and positions himself correctly he can fly out of the map...I have seen someone do the exact same thing once before nearly a year and doing this reminded be of it which means the problem has never been fixed... Once under the map the player and move freely under the map without falling. I also used it to fly across the map straight to the finish if you place yourself correctly and if you don't then you just end up sitting in the pony trap if you flew into the pit. I am not sure if you can alter the map physics but my suggestion is to reduce the force push cause by the explosive trap.
http://steamcommunity.com/sharedfiles/filedetails/?id=152145716
http://steamcommunity.com/sharedfiles/filedetails/?id=151927187
Now this one also need attention and I can adress this freely because it can and WILL always be exploited...DR mario...The B hop minigame can be exploited by ghosts because ghosts can cause the platforms to fall before the player has a chance to jump on them. I have seen the ghosts just sitting in one spot and not even moving or in other words not even putting effort to force the platforms down. This exploit also effects the hale and can cause both the red team and the hale to wait (waste time) until the timmer runs out. my suggestion here is to remove ghosts on the DR mario maps.
http://steamcommunity.com/sharedfiles/filedetails/?id=151606676
This is a minor glitch that happened only once. The hale can trigger a trap which causes smoke to appear from the small platform and collapses a small portion of it...When the trap was over the small part was still missing and stayed like that instead of just reappearing.
http://steamcommunity.com/sharedfiles/filedetails/?id=151927231
Now this one aggravates me personally and also needs attention...DR Bandicoot is a great map and the trap fit its theme very well but even though it still has problems. Now see the large group of people there? Normally that many people wouldn't be there because it takes time to platform across the spikes. In this glitch the second pillar is stuck and people are trying to get it open. Now the problem is that this reoccurs and the pillar that gets stuck is random.
There is a mincraft map glitch I have yet to get a screenshot off because I keep forgetting to screenshoot it but it is an important one. (I forgot the name of the map so I will say the latest minecraft map or the one that had player collision turned off)
There are more I just couldn't get the chance to take a screen shot of but those are just minor bugs.
I play DR 96% of the time I am on T.F.2 and I have been playing on the server for over a year making it in the top 300 players with no other play time but DR 1# so in other words I play there alot and see this stuff all the time. Common map glitches, player exploits, and even mic spammers that won't become automuted by the console are always on the server and more and more just keep comming up. This post is made specifically for map bugs/glitches so I will post the other problems and/or suggestions somewhere in the future when I don't feel lazy. I am not sure if these screenshots alone are enough to get rid of them or if you are even able to get rid of them but the least I can do try make my virtual home a better place. Thanks for reading the whole thing and I hope this was somewhat helpful and if not...Kinda funny.
