Map bugs...Squish them!

  1. Map bugs...Squish them!

    #8698
    I hope my information doesn't just dissapear when I post this...

    Over the past half a year of playing nothing but Deathrun Hell 1 on T.F.2 I started noticing some strange things happening in the server. For a while  they didn't bother me but then I just decided to screen shoot every single wierd thing I see. Now I just hope the links work.

    http://steamcommunity.com/sharedfiles/filedetails/?id=159936062 
    People were stuck inside it instead of getting killing because the platform was supposed to squish them

    http://steamcommunity.com/sharedfiles/filedetails/?id=152937002 
    The door was stuck open. Luckly it didn't keep sucking in people which is why a large group is sitting right in front of it.

    http://steamcommunity.com/sharedfiles/filedetails/?id=152563620 
    Hale was supposed to get kicked down a well in instead got flung behind the sniper....In other words the round could literally last forever (at least if humans had that kind of patience...so the round ended pretty quickly at that time)

    http://steamcommunity.com/sharedfiles/filedetails/?id=152563612 
    This is self explanitory....The bars are missing

    http://steamcommunity.com/sharedfiles/filedetails/?id=152563607 
    Now this isn't a bug but because it still happens I assume this has never caught your attention. Alot of the times (not rare occasions to put enphasis) when a donator's ghost goes Boo! their model dissapears but not the clothing attachted to it.

    http://steamcommunity.com/sharedfiles/filedetails/?id=152346836 
    DR Horrors...Great theme and ironic how there is no ghosts there. This pictures shows a person standing behind this cage and forcing the cage to not move unless he moves out of the way. Apparently the person who makes it past the cage fast enough has a small enough hitbox to move through the small opening and then using his hitbox to jam the cage. Others are then unable to pass...This is a current problem that needs attention.

    There is also a problem with the floor break minigame I somehow self taught myself that I will only adress to Voidy himself just to make sure no one else learns of and exploits this glitch

    http://steamcommunity.com/sharedfiles/filedetails/?id=152327343 
    http://steamcommunity.com/sharedfiles/filedetails/?id=152327333 
    Okay I will admit it....I did this glitch. Don't get me wrong though it was completly unintentional. Now when a scout uses Bonk! on the explosive trap right before the fan trap and positions himself correctly he can fly out of the map...I have seen someone do the exact same thing once before nearly a year and doing this reminded be of it which means the problem has never been fixed... Once under the map the player and move freely under the map without falling. I also used it to fly across the map straight to the finish if you place yourself correctly and if you don't then you just end up sitting in the pony trap if you flew into the pit. I am not sure if you can alter the map physics but my suggestion is to reduce the force push cause by the explosive trap.

    http://steamcommunity.com/sharedfiles/filedetails/?id=152145716 
    http://steamcommunity.com/sharedfiles/filedetails/?id=151927187 
    Now this one also need attention and I can adress this freely because it can and WILL always be exploited...DR mario...The B hop minigame can be exploited by ghosts because ghosts can cause the platforms to fall before the player has a chance to jump on them. I have seen the ghosts just sitting in one spot and not even moving or in other words not even putting effort to force the platforms down. This exploit also effects the hale and can cause both the red team and the hale to wait (waste time) until the timmer runs out. my suggestion here is to remove ghosts on the DR mario maps.

    http://steamcommunity.com/sharedfiles/filedetails/?id=151606676 
    This is a minor glitch that happened only once. The hale can trigger a trap which causes smoke to appear from the small platform and collapses a small portion of it...When the trap was over the small part was still missing and stayed like that instead of just reappearing.

    http://steamcommunity.com/sharedfiles/filedetails/?id=151927231 
    Now this one aggravates me personally and also needs attention...DR Bandicoot is a great map and the trap fit its theme very well but even though it still has problems. Now see the large group of people there? Normally that many people wouldn't be there because it takes time to platform across the spikes. In this glitch the second pillar is stuck and people are trying to get it open. Now the problem is that this reoccurs and the pillar that gets stuck is random.

    There is a mincraft map glitch I have yet to get a screenshot off because I keep forgetting to screenshoot it but it is an important one. (I forgot the name of the map so I will say the latest minecraft map or the one that had player collision turned off)

    There are more I just couldn't get the chance to take a screen shot of but those are just minor bugs.
    I play DR 96% of the time I am on T.F.2 and I have been playing on the server for over a year making it in the top 300 players with no other play time but DR 1# so in other words I play there alot and see this stuff all the time. Common map glitches, player exploits, and even mic spammers that won't become automuted by the console are always on the server and more and more just keep comming up. This post is made specifically for map bugs/glitches so I will post the other problems and/or suggestions somewhere in the future when I don't feel lazy. I am not sure if these screenshots alone are enough to get rid of them or if you are even able to get rid of them but the least I can do try make my virtual home a better place. Thanks for reading the whole thing and I hope this was somewhat helpful and if not...Kinda funny.
  2. Re: Map bugs...Squish them!

    #8754
    Baysick wrote View original post
    I hope my information doesn't just dissapear when I post this...

    Over the past half a year of playing nothing but Deathrun Hell 1 on T.F.2 I started noticing some strange things happening in the server. For a while  they didn't bother me but then I just decided to screen shoot every single wierd thing I see. Now I just hope the links work.

    link
    People were stuck inside it instead of getting killing because the platform was supposed to squish them

    link2
    The door was stuck open. Luckly it didn't keep sucking in people which is why a large group is sitting right in front of it.

    link3
    Hale was supposed to get kicked down a well in instead got flung behind the sniper....In other words the round could literally last forever (at least if humans had that kind of patience...so the round ended pretty quickly at that time)

    link4
    This is self explanitory....The bars are missing

    link5
    Now this isn't a bug but because it still happens I assume this has never caught your attention. Alot of the times (not rare occasions to put enphasis) when a donator's ghost goes Boo! their model dissapears but not the clothing attachted to it.

    link6
    DR Horrors...Great theme and ironic how there is no ghosts there. This pictures shows a person standing behind this cage and forcing the cage to not move unless he moves out of the way. Apparently the person who makes it past the cage fast enough has a small enough hitbox to move through the small opening and then using his hitbox to jam the cage. Others are then unable to pass...This is a current problem that needs attention.

    There is also a problem with the floor break minigame I somehow self taught myself that I will only adress to Voidy himself just to make sure no one else learns of and exploits this glitch

    link7
    link8
    Okay I will admit it....I did this glitch. Don't get me wrong though it was completly unintentional. Now when a scout uses Bonk! on the explosive trap right before the fan trap and positions himself correctly he can fly out of the map...I have seen someone do the exact same thing once before nearly a year and doing this reminded be of it which means the problem has never been fixed... Once under the map the player and move freely under the map without falling. I also used it to fly across the map straight to the finish if you place yourself correctly and if you don't then you just end up sitting in the pony trap if you flew into the pit. I am not sure if you can alter the map physics but my suggestion is to reduce the force push cause by the explosive trap.

    link9
    link10
    Now this one also need attention and I can adress this freely because it can and WILL always be exploited...DR mario...The B hop minigame can be exploited by ghosts because ghosts can cause the platforms to fall before the player has a chance to jump on them. I have seen the ghosts just sitting in one spot and not even moving or in other words not even putting effort to force the platforms down. This exploit also effects the hale and can cause both the red team and the hale to wait (waste time) until the timmer runs out. my suggestion here is to remove ghosts on the DR mario maps.

    link11
    This is a minor glitch that happened only once. The hale can trigger a trap which causes smoke to appear from the small platform and collapses a small portion of it...When the trap was over the small part was still missing and stayed like that instead of just reappearing.

    link12
    Now this one aggravates me personally and also needs attention...DR Bandicoot is a great map and the trap fit its theme very well but even though it still has problems. Now see the large group of people there? Normally that many people wouldn't be there because it takes time to platform across the spikes. In this glitch the second pillar is stuck and people are trying to get it open. Now the problem is that this reoccurs and the pillar that gets stuck is random.

    There is a mincraft map glitch I have yet to get a screenshot off because I keep forgetting to screenshoot it but it is an important one. (I forgot the name of the map so I will say the latest minecraft map or the one that had player collision turned off)

    There are more I just couldn't get the chance to take a screen shot of but those are just minor bugs.
    I play DR 96% of the time I am on T.F.2 and I have been playing on the server for over a year making it in the top 300 players with no other play time but DR 1# so in other words I play there alot and see this stuff all the time. Common map glitches, player exploits, and even mic spammers that won't become automuted by the console are always on the server and more and more just keep comming up. This post is made specifically for map bugs/glitches so I will post the other problems and/or suggestions somewhere in the future when I don't feel lazy. I am not sure if these screenshots alone are enough to get rid of them or if you are even able to get rid of them but the least I can do try make my virtual home a better place. Thanks for reading the whole thing and I hope this was somewhat helpful and if not...Kinda funny.
    I'm gonna fix this, most of the post after the links didn't show up. Some of these have been fixed already. I'll go through all of them later and figure out what has and has not been fixed.

    By the way, the thing on the horrors minigame... Are you talking about the spy attack glitch? Because that's been fixed.
  3. Re: Map bugs...Squish them!

    #8802
    Sweet! Thanks for the great report about these issues.

    Here are my fix notes or other comments regarding them:

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=159936062
    People were stuck inside it instead of getting killing because the platform was supposed to squish them

    I've added a kill zone that activates when this trap is used, it should kill people when the trap doesn't now.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=152937002
    The door was stuck open. Luckly it didn't keep sucking in people which is why a large group is sitting right in front of it.

    I think this is harmless, as the motivator will kill anyone who sticks around there.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=152563620
    Hale was supposed to get kicked down a well in instead got flung behind the sniper....In other words the round could literally last forever (at least if humans had that kind of patience...so the round ended pretty quickly at that time)

    How often does this happen? If it's a rare occurrence I'd say that the timer solves this.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=152563612 
    This is self explanitory....The bars are missing

    Can chock this one up to Valve. I think the collision for where the bars would have been still exists? Otherwise, is this causing any issues with people getting outside and wasting time?

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=152563607 
    Now this isn't a bug but because it still happens I assume this has never caught your attention. Alot of the times (not rare occasions to put enphasis) when a donator's ghost goes Boo! their model dissapears but not the clothing attachted to it.

    I have no plans to fix this at the moment.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=152346836 
    DR Horrors...Great theme and ironic how there is no ghosts there. This pictures shows a person standing behind this cage and forcing the cage to not move unless he moves out of the way. Apparently the person who makes it past the cage fast enough has a small enough hitbox to move through the small opening and then using his hitbox to jam the cage. Others are then unable to pass...This is a current problem that needs attention.

    I've made it do damage to anyone who tries to block that trap.

    Baysick wrote View original post
    There is also a problem with the floor break minigame I somehow self taught myself that I will only adress to Voidy himself just to make sure no one else learns of and exploits this glitch

    Feel free to PM me the details of how it's done.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=152327343 
    http://steamcommunity.com/sharedfiles/filedetails/?id=152327333 
    Okay I will admit it....I did this glitch. Don't get me wrong though it was completly unintentional. Now when a scout uses Bonk! on the explosive trap right before the fan trap and positions himself correctly he can fly out of the map...I have seen someone do the exact same thing once before nearly a year and doing this reminded be of it which means the problem has never been fixed... Once under the map the player and move freely under the map without falling. I also used it to fly across the map straight to the finish if you place yourself correctly and if you don't then you just end up sitting in the pony trap if you flew into the pit. I am not sure if you can alter the map physics but my suggestion is to reduce the force push cause by the explosive trap.

    I've added a kill zone at the top of the map near this section, it should prevent anyone getting out of the map.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=152145716
    http://steamcommunity.com/sharedfiles/filedetails/?id=151927187
    Now this one also need attention and I can adress this freely because it can and WILL always be exploited...DR mario...The B hop minigame can be exploited by ghosts because ghosts can cause the platforms to fall before the player has a chance to jump on them. I have seen the ghosts just sitting in one spot and not even moving or in other words not even putting effort to force the platforms down. This exploit also effects the hale and can cause both the red team and the hale to wait (waste time) until the timmer runs out. my suggestion here is to remove ghosts on the DR mario maps.

    This issue exists in more maps than just mario, but I'm still looking for a way to solve this without entirely disabling ghosts.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=151606676
    This is a minor glitch that happened only once. The hale can trigger a trap which causes smoke to appear from the small platform and collapses a small portion of it...When the trap was over the small part was still missing and stayed like that instead of just reappearing.

    Another Valve issue. Not much I can do about this.

    Baysick wrote View original post
    http://steamcommunity.com/sharedfiles/filedetails/?id=151927231
    Now this one aggravates me personally and also needs attention...DR Bandicoot is a great map and the trap fit its theme very well but even though it still has problems. Now see the large group of people there? Normally that many people wouldn't be there because it takes time to platform across the spikes. In this glitch the second pillar is stuck and people are trying to get it open. Now the problem is that this reoccurs and the pillar that gets stuck is random.

    How often does this occur? Is there anything specific that causes it to get stuck, or is it stuck right when the round begins?

    Feel free to report more broken stuff!
  4. Re: Map bugs...Squish them!

    #8818
    VoiDeD wrote View original post
    is this causing any issues with people getting outside and wasting time?
    Not that I know of. Anyone that tries to get out using the Bonk on the bars, then ride the cage out is killed by the kill zone that was set up there. I think it's just a visual glitch.

Archive Notice

The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!

Join the Saxton Hell Discord server