what are the nerfs/buffs planned for the new weapons on VSH/FF2
#551since on the topic for a "pro mode" we got derailed onto nerfing the new scattergun, i was thinking, what are the buffs and nerfs planned out for the new weapons?
Back to SaxtonHell.com
wrote View original postScout is fine.
Solly should get a shotgun buff and maybe a buff banner that does full crits.
Pyro shotgun as-well, the flare is really hard to beat with the jump.
Demo could get possible mini-crits on sticky's when wearing boots of some sort.
Heavy secondary's could use a boost, as well as the tomislav getting a buff.
Engie is fine.
medic's X-Bow update needs no change.
Sniper needs the new sniper to be replaced by the Sydney sleeper, or it be given outline because its pointless to use
Spy nothing.
wrote View original postnew SMG will also lose its debuffs and just be used as a reskin or add maybe a small damage buff.
wrote View original postalso just made the new sniper changes, might remove the overload on the new RL.
new SMG will also lose its debuffs and just be used as a reskin or add maybe a small damage buff.
These are all just ideas in my head nothing is for sure yet.
wrote View original postTomislav got buffed back to 50% faster spin up
Heavy shotguns look like are gonna get faster weapon switch to the player
New sniper smg -Throw some ideas at me-
New Sniper Faster firing rate -Maybe-
new RL -Fuck if i know-
GRU always did 7
wrote View original postNew RL? Doesn't need shit really. :/ (Although if you really want to do something about it, give the player wielding it a speed boost or something, I dunno)
wrote View original postNew sniper smg -Throw some ideas at me-
New Sniper Faster firing rate -Maybe-
wrote View original postGive the carbine the babby face basher's boost meter. Just set it up so that he'll run at scout speed as long as he keeps firing at hale. The boost meter should drop constantly if he's not landing hits. The snipers always seemed so helpless.
(this should've been done to the babby face basher to keep the scouts focused on attacking.)
New RL? Doesn't need shit really. :/ (Although if you really want to do something about it, give the player wielding it a speed boost or something, I dunno)
I always thought the GRU did 6 or 5. Besides, valve took away the whole health drain thing and gave it the Fan of War "Cursed" effect. Why hasn't it changed?
The Saxton Hell community forums have been retried. This website is available as a read-only archive. Join us on Discord for the latest discussions!